Arma 3
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Dynamic Recon Ops ACE - Kujari
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
2.973 MB
26 Jan, 2022 @ 10:15am
29 Oct, 2023 @ 11:11pm
24 Change Notes ( view )

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Dynamic Recon Ops ACE - Kujari

In 1 collection by chazbotic
Dynamic Recon Ops ACE
130 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamproxy.net/sharedfiles/filedetails/changelog/2640199506

Features
  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.

Updated Features
  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).

Included Fixes
  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.

How to Access ACE Arsenal
  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
7 Comments
chazbotic  [author] 26 May, 2023 @ 1:52pm 
@SpaceGhost
sure, just been busy with work irl.
SpaceGhost 26 May, 2023 @ 6:53am 
Hi there Chaz. Not sure if you're still porting these or taking requests at all. Would you be interested in porting to Ruha?
Raavolk 16 Feb, 2022 @ 8:18am 
Great, dro ace on kujari, thanks !
chazbotic  [author] 27 Jan, 2022 @ 9:23am 
@Marc
ah, no i was thinking the "Australia" one that's very large. i'll look at the Straya map to see if it could work.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 26 Jan, 2022 @ 9:59pm 
Sounds good. :steamthumbsup: Also we're talking about the same "Straya" map right? By Vectif.
There's a bunch of DRO ports on other maps, albeit without the Ace benefits you've brought.
chazbotic  [author] 26 Jan, 2022 @ 9:45pm 
@Marc
the scripts for mission generation depend on the map itself having a reasonable variety of locations. a map like Australia, while having locations, does not have too many of them close enough together to really be "spread out" in the same way Altis does. South Asia and Seattle lack the resolution needed at a ground level for recognizable structures or locations too. Djalka might work though.

generally, if you want large areas for sector control type scenarios, you might want to check out Dynamic Combat Ops (DCO) or maybe something like Liberation or Antistasi which use alternate generation algorithms that aren't quite so tied to locations.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 26 Jan, 2022 @ 8:32pm 
Nice a Kujari port! Any chance for Malden Islands, Straya, and Djalka next? Some pretty big open maps to also try this DRO Ace on.

There's also Take on Helicopter's map ports of South Asia and Seattle. Might be way too big but that would be awesome to try out.