Stormworks: Build and Rescue

Stormworks: Build and Rescue

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[BROKEN BY UNDERWATER UPDATE] Donkk Cove Residence
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Environment Mods: Environment Mod
Tags: v1.4.10
File Size
Posted
Updated
16.813 MB
24 Jan, 2022 @ 11:47am
9 Mar, 2022 @ 12:00pm
5 Change Notes ( view )

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[BROKEN BY UNDERWATER UPDATE] Donkk Cove Residence

Description
PLEASE NOTE - The devs raised the seafloor around the Isle of Donkk with the underwater update, meaning the base is now under the terrain. This is not something I can fix, a new spot for the base will have to be found. I may also upload an editable version at some point

Please read! I know Workshop descriptions can be long but, it's better taking 5 minutes to read it than taking 50 minutes of frustration to find and figure things out for yourself.

Description

Located in the cove just west of the coastal village on the Isle of Donkk, this cozy underwater residence is perfect for terraphobes looking for a home, or those that may find themselves cursed never to set foot on land again.

It may not look like much on the surface, with a simple dock area, fuel and storage tanks, helipad, radio tower, ISO nuclear power generator and access to a small railway platform. The residence itself is below the surface, featuring:

-Open plan living area with garden and BBQ.
-Moonpool with minisub.
-Bedroom and bathroom area, with master bedroom and guest bedroom.
-Strongroom with weapon storage, lights control, self-destruct panel and command station for controlling the tanker NS Akkad and the IAV-8 Buccaneer aircraft remotely.

Access and Functions

-The railway platform and roadside coal unloading area runs on battery power by default. To link them up to main generator power, look for pairs of electric cable anchors next to each other at the generator and at the stairs on the railway platform, and connect them with the provided cables.

-The unlock code for the generator, strongroom and self-destruct system is 1984. Doors will remain unlocked as long as the code is entered in either the inside or outside keypads. It is just a way to convey a sense of secure access.

-Activating self-destruct will give you about 100 seconds to get out before explosives go off, everything on the surface is safe. Please note that the Search and Destroy DLC may be required for explosives to work.

-When activating emergency flood, be warned that it may take a long time for water to drain out again. It is a large volume of water to pump out under pressure.

-Exterior, corridor and living area lights is on by default. Room lights can be toggled via buttons usually located close to doors. The power generator will also be on by default.

-The colour of interior lights can be changed in the strongroom via RGB inputs. Interior, exterior, helipad and elevator lights can also be toggled from here.

-Fluids can be transferred between the dock, railway platform and roadside coal unloading area via two-way pipelines. Look for input and output hose anchor points at these locations, simply link up hoses and activate pumps as needed.

Using the Submarine

The moonpool crane can be controlled via control panel or from the submarine itself.

--Get in the submarine and flip the master power switch, set the depth to about 25m.
--Toggle the top connectors to release the crane and winch down until the crane is underwater (makes it easier to dock again).
--Toggle the crane connectors to detach the submarine.

To dock, simply reverse the process. Docking can take some getting used to but, it's pretty easy once you get the hang of it.

NOTE: There may be some minor water glitches around the submarine when it's in the moonpool room (glitches, not bugs. Like in graphical artefacts and not game code going bad), although it's barely noticeable. It may also appear as though water is entering the submarine when lowering it but, again, it is just a visual glitch, water do not actually enter the submarine. There may also be a brief moment where you may start losing O2 but, it passes quickly.

Winch the submarine all the way down into the water before releasing it. Basically until the water glitching disappears.

Using the Command Stations

The command stations in the strongroom can be used to command the tanker NS Akkad and the IAV-8 Buccaneer aircraft remotely. Each vehicle has it's own radios so they can be used simultaneously.

--Turn on the radios on the vehicle's radio control panel.
--Tune in the vehicle's transmit radio to the same frequency as the command station's receive radio.
--Tune in the vehicle's receive radio to the same frequency as the command station's transmit radio.
--Flip the Radio Control switch on the vehicle's radio control panel to control the vehicle from the command station.

When using the command stations to set waypoint coordinates and collision avoidance distance, press the "Transmit Orders" button to transmit the data back to the the vehicle. Orders are stored onboard the vehicles via this method so that the they will continue on route should radio contact be lost.

The TV in the living room also connects to both the ship's and aircraft's cameras.

Included/Affiliated Vehicles

CCS-7 Skrat minisub
https://steamproxy.net/sharedfiles/filedetails/?id=2730581044

NPPC-900 nuclear power generator
https://steamproxy.net/sharedfiles/filedetails/?id=2663104253

NS Akkad tanker
https://steamproxy.net/sharedfiles/filedetails/?id=2706782188

IAV-8 Buccaneer aircraft
https://steamproxy.net/sharedfiles/filedetails/?id=2759986926

Notes

-This is an addon, you have to enable addons when starting a new game or load it via the addon editor.
-If you are new to the game and don't know what the Isle of Donkk looks like, see the last screenshot for reference.
-Full physics detail may be required for the submarine to work properly, you can set this in the game options.
135 Comments
Hacker101 1 Jul @ 5:41pm 
Can you fix this please????
Frank 12 Oct, 2023 @ 4:33pm 
noice
Kamper 18 Aug, 2023 @ 8:41am 
the script edit that @superrosh wrote works :steamthumbsup::slimehappy: thx
Barushie 12 Jul, 2023 @ 3:14pm 
When can we expect the new version?
cheeseballz 3 Jul, 2023 @ 2:09pm 
the person below me is right, and everything worked well now
good find!
superosh 28 Jun, 2023 @ 11:20am 
There is a way to make this working again, but it needs some text-editing...:
Within the games main folder: rom/data/island_33_tile_12.xml.
The second line needs a "height" value appened.
So the line should look like this:

<definition is_island="true" sea_floor_height="-60">

Then all works fine again. This change is not causing issues with other tiles.

The bad news...this change needs to be done after every SW update...so a script might come handy...:-)

Many thanks to Dragon for this and all the other great creations !!
Swooper Villain 2 May, 2023 @ 8:36am 
Would the Arctic work for a deeper area? Just a shame this doesn't work any longer. I was looking through it earlier and its has such nice details and the overall design is pretty sick :steamthumbsup:
TheDizzyRabbit 3 Jan, 2023 @ 11:23am 
If you want to weaponize it make a weaponized version and a non weaponized version
PR0_GGRAM3D 6 Dec, 2022 @ 11:31pm 
you cant trigger warheads for self-destruct there is a bypass tho if you arm them when you turn it on and then after countdown it shoots guns at them making them blow up
Banana man 27 Nov, 2022 @ 7:50am 
cool trist keep up the work:steamthumbsup: