RimWorld

RimWorld

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Medieval Overhaul Tweaks
   
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Mod, 1.3, 1.4, 1.5
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24. Jan. 2022 um 10:15
7. Okt. um 6:34
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Medieval Overhaul Tweaks

In 1 Kollektion von TheCakeIsALie
my medieval testing modlist
104 Inhalte
Beschreibung
IMPORTANT UPDATES


beta version is now the current version for 1.5

XMLExtensions is required only for 1.5!

As always report all the bugs! :)

Small tweaks to Medieval Overhaul and related mods

Released under MIT license[github.com]

A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.

The patch set should not send error messages, if there are errors or incompatibilities write in the comments or open a Github Issue[github.com] or post in the pinned discussion forums.


Options

The newer version of this mod uses Vanilla Expanded Framework Togglable Patches[github.com]. Toggles for the patches can be found in the Vanilla Framework Expanded mod menu, under Toggable Patches.

List of changes

Note this is a list of all historical patches. For a list of active patches check VFE mod menu.

Fixes

  • Workbench's recipe bills, it's possible to craft anything craftable in the crafting spot
  • Tailor Bench's recipe bills to accept anything craftable in a Hand Tailor Bench
  • Cooking Table's recipe bills to accept anything made for Electric Stove


General Changes

  • Dubs Bad Hygiene Irrigation is moved to medieval. Irrigation is a cornerstone of the medieval ages (*)
  • Early Medieval Medicine is cheaper to research and it's moved to neolithic tech (in the end it's just a set of bandages and medical herbs) (*)
  • Early Medieval Prosthetics is cheaper to research, this is still tied to the medieval era.
  • Anvil can be used as smithy. Its finally possible to craft Crowns using medieval tools.
  • Owlchemist's Packed Sand and Dirt support for Flowery soil found in Sarg's Alpha Biomes

Integration and patches


VFE Tribal integrations:

  • Neolithic Storage locked under Furniture.
  • Hay Rack locked under Agriculture
  • Dry Rack locked under Hunting
  • Butcher's Block requires Hunting and Construction (butcher's spot is available after Hunting)
  • Butcher's Table locked under Rustic Furniture
  • Mining Spot locked under Mining
  • Stonecutting Spot locked under Mining and Construction
  • rustic and slab door, log walls and palisades, log and metal gates are locked under Construction
  • hide and cloth tent walls are locked under Hunting
  • log table and chairs are locked under Furniture
  • industrial (vanilla) tables and chairs are locked under Complex Furniture
  • research spot, rustic cooking tables, cleaning bench and workbench are all locked under Culture
  • the Large Fire requires logs, not timber!
  • the Wild Men scenario doesn't provide timber but wood logs
  • cutting wood into lumber requires new tribal research Lumber




(*) Standalone patches. Patches marked don't require Medieval Overhaul. These might be useful for light-medieval or era-like playthrough (eg. using TechBlock or Tech Advancing).


[github.com]
Beliebte Diskussionen Alle anzeigen (2)
14
22. März um 12:53
ANGEHEFTET: bug reports
TheCakeIsALie
2
18. Juli um 23:46
ANGEHEFTET: Feature Requests
TheCakeIsALie
158 Kommentare
Scarlet Sade 9. Okt. um 4:51 
Thank you. No more error. You rock.
TheCakeIsALie  [Autor] 7. Okt. um 6:35 
Thanks @Scarlet Sade , just pushed a fixed version (same ol' typo)
Scarlet Sade 6. Okt. um 19:18 
I'm getting an error when I run this with VFE Classical : https://gist.github.com/HugsLibRecordKeeper/f70faac244258257b1497451db96a3c4
Zaphiel 11. Aug. um 3:57 
Thank you. :Gifting:
TheCakeIsALie  [Autor] 11. Aug. um 0:48 
@Zaphiel you can try. If you do be sure to disable overlapping patches in one of the other mod
Zaphiel 10. Aug. um 13:32 
Hello, can we use this along with the "Medieval Overhaul Patches" mod?
Flamangos 30. Juli um 3:54 
second on the meat not being an ingredient. Its the reason i use this mod!
creatura.exe 20. Juli um 14:35 
latest update seems to have gotten rid of some errors, but I still get one more: https://gist.github.com/HugsLibRecordKeeper/e16178532c83ab50be2b94626e01f7b4
RadioAk7iV 19. Juli um 11:49 
I'm not completely sure, but somehow my dried meat is no longer used as an ingredient in meals. Is it the mod or something else?
TheCakeIsALie  [Autor] 19. Juli um 9:52 
@creatura.exe pushed a fix a few hours back (it was just a copy paste error)