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as for the copy abilities cards:
while it is true for some of them to become a soul, the soul value they would weigh is 0, that is because they copy the ability of becoming a soul, that doesn't mean that they have the "+1 SOUL" value that is printed on the copied card.
as for the rest of the cards you mentioned, I fixed them:
Soul of greed, Guppy and Gluttony
Satan (ALT)
Ultra Greed
Gus
The Bone
[Starting Item] The Bone (current version) - Doesn't give a soul.
[Loot] Lost Soul (Sony-Shark Alt) - Doesn't give a soul.
[Monster] Satan (Alt) - Health scripted to 4, should be 6.
[Monster] Ultra Greed! - Doesn't give a soul.
[Room] Gus - Doesn't give a soul.
[Bonus Soul] Soul of Greed - Doesn't give a soul.
[Bonus Soul] Soul of Guppy - Doesn't give a soul.
[Bonus Soul] Soul of Gluttony - Doesn't give a soul.
Optional (Assuming the copied item/effect is Pandora's Box):
[Loot] ? Card - Doesn't give a soul.
[Loot] Golden Trinket - Doesn't give a soul.
[Item] Placebo - Doesn't give a soul.
A different method would be to code the Stamp of the +1 Soul, that you can apply, to also have the script of "soul = 1".
Also, you should probably remove the Lost Soul (Sony-Shark Alt) and both the Blank Canvas cards out of the drawer below White, as most players probably don't even realize that they are there - they go unused, despite newer cards already being in the game.
Teratoma does give soul.
Teratoma - Doesn't give soul
Satan (Alt) - Gives 1 soul instead of 2