Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
2) When the infected kills a player they respawn as an infected form (chance is for which form they take when they revive)
3)This isn't done yet, but yes this was an issue in testing and will be added as a convar as soon as i figure it out :)
3.5) Also planning to add a feature where if you have flood and master chief roles installed maybe have a convar so that if flood spawns your detective spawns as master chief variant XD
1. Are the flood players inherently visible as being flood, and not just with the model? Do they show up on the scoreboard as Flood to all players? If they dont this could be a good idea as i've seen pointshop stuff manage to override models even if forced.
2. How does the infection work? Is it the same as the infected role(when someone dies), or is it some kind of RNG chance when hit?
3. Would it be possible to have it set-up so if they spawn in it always spawns in a certain amount of players as random flood roles? The fact they're visible from the get go is an issue as well as the heavy similarities to the infected role, but having it so multiple are guaranteed to spawn in the round if one spawns would be a neat feature to make them stand out more.