Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Completionist
   
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Categories: Game Modes
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2022年1月17日 15時12分
2023年9月1日 8時45分
8 項目の変更履歴 ( 表示 )

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Completionist

解説
What if an expedition to the Chaos Wastes could take three hours to finish? Now you have three ways to find out:
- "/completionist" before an expedition will force you to visit every node, from left to right, randomly, before beginning the arena.
- "/victory_lap" at any time during an expedition will cause you to double-back and clear every node you skipped in the first journey.
- "/cyoe" anywhere except the expedition map enables Choose Your Own Expedition mode.

Why would you want this? Completionist mode is for winding up super-powered when you show up at the arena. Taking a victory lap lets you keep your current build and boons around for just a little bit longer. Both modes can take a long time to complete! CYOE mode is a bit more freeform; just have fun with it.

Host/Client requirements:Host and Clients. (All party members need Completionist in order to avoid crashes.)
25 件のコメント
jeeves  [作成者] 2023年9月1日 8時46分 
Indeed! Please try the latest version, should be fixed. Sorry for the churn.
Talon Lancer 2023年8月31日 15時02分 
Is there a issue with it at the moment because it keeps perma looping between the first 2 nods on a map
jeeves  [作成者] 2023年8月30日 6時05分 
Nope, no scaling here! I'm not sure what affects the scaling in Peregrinaje (party members?), best to check with Isaakk about that. If there's still unexpected interaction with Completionist that's easy to reproduce, I may be able to take a quick look.
PFC Barvenko [29ID] 2023年8月30日 4時00分 
I checked it with Peregrinaje and the scaling is different when using Completionist. When we enter the second world with just Peregrinaje, the sclaing is at around 1.5. Wtih Completionist it is at around 2.1 or 2.3. That is why I assumed that somehow both mods have scaling values
jeeves  [作成者] 2023年8月29日 15時32分 
There's no scaling in this mod -- could it be that some other mod is causing the enemies to scale, perhaps Peregrinaje?
PFC Barvenko [29ID] 2023年8月29日 13時01分 
Do enemies scale in all modes or just in cyoe?
MojoBeans 2023年8月23日 14時16分 
Thank you so much for putting in the time and effort to update this!
Isaakk 2023年8月23日 9時53分 
Thanks you for changing how your mod works internally to make it work with Peregrinaje.
jeeves  [作成者] 2023年8月23日 9時52分 
Hi folks - it wasn't quite as simple as not touching the traversed nodes, but I changed how deeply I touched the traversed nodes. Peregrinaje and Completionist should play nicely, now.
MojoBeans 2023年8月22日 13時32分 
I second Maltar, I would also like for this to be compatible with Peregrinaje by changes how the "nodes traversed" works. Please! This would make for a super fun mix in Chaos Wastes.