Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Completionist
   
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Categories: Game Modes
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4.990 KB
17 Jan, 2022 @ 3:12pm
1 Sep, 2023 @ 8:45am
8 Change Notes ( view )

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Completionist

Description
What if an expedition to the Chaos Wastes could take three hours to finish? Now you have three ways to find out:
- "/completionist" before an expedition will force you to visit every node, from left to right, randomly, before beginning the arena.
- "/victory_lap" at any time during an expedition will cause you to double-back and clear every node you skipped in the first journey.
- "/cyoe" anywhere except the expedition map enables Choose Your Own Expedition mode.

Why would you want this? Completionist mode is for winding up super-powered when you show up at the arena. Taking a victory lap lets you keep your current build and boons around for just a little bit longer. Both modes can take a long time to complete! CYOE mode is a bit more freeform; just have fun with it.

Host/Client requirements:Host and Clients. (All party members need Completionist in order to avoid crashes.)
25 Comments
jeeves  [author] 1 Sep, 2023 @ 8:46am 
Indeed! Please try the latest version, should be fixed. Sorry for the churn.
Talon Lancer 31 Aug, 2023 @ 3:02pm 
Is there a issue with it at the moment because it keeps perma looping between the first 2 nods on a map
jeeves  [author] 30 Aug, 2023 @ 6:05am 
Nope, no scaling here! I'm not sure what affects the scaling in Peregrinaje (party members?), best to check with Isaakk about that. If there's still unexpected interaction with Completionist that's easy to reproduce, I may be able to take a quick look.
PFC Barvenko [29ID] 30 Aug, 2023 @ 4:00am 
I checked it with Peregrinaje and the scaling is different when using Completionist. When we enter the second world with just Peregrinaje, the sclaing is at around 1.5. Wtih Completionist it is at around 2.1 or 2.3. That is why I assumed that somehow both mods have scaling values
jeeves  [author] 29 Aug, 2023 @ 3:32pm 
There's no scaling in this mod -- could it be that some other mod is causing the enemies to scale, perhaps Peregrinaje?
PFC Barvenko [29ID] 29 Aug, 2023 @ 1:01pm 
Do enemies scale in all modes or just in cyoe?
MojoBeans 23 Aug, 2023 @ 2:16pm 
Thank you so much for putting in the time and effort to update this!
Isaakk 23 Aug, 2023 @ 9:53am 
Thanks you for changing how your mod works internally to make it work with Peregrinaje.
jeeves  [author] 23 Aug, 2023 @ 9:52am 
Hi folks - it wasn't quite as simple as not touching the traversed nodes, but I changed how deeply I touched the traversed nodes. Peregrinaje and Completionist should play nicely, now.
MojoBeans 22 Aug, 2023 @ 1:32pm 
I second Maltar, I would also like for this to be compatible with Peregrinaje by changes how the "nodes traversed" works. Please! This would make for a super fun mix in Chaos Wastes.