安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The double hand is probably caused by the fact the model has HEV viewmodel actually part of the gun model and the fact that those two weapon models were probably the only ones with GMod skeletons, therefore the viewmodel of your playermodel shows up too, the others have differently named bones so your playermodel arms just float behind your view somewhere
Your problem here is you're trying to override the V_Models
GMod uses custom C_Models for weapons, the V_Models are just the HL2 ones
You'll need to decompile and do some modifications then recompile them
It shouldn't be hard but I'm not sure what the bones and such look like and can't because I don't have my normal PC