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Thanks for the reply! Great mod!
They can! Though as usual, the AI will be pretty clumsy about it and will build the structures in a very haphazard way. To help with this, they get some bonus modifiers when they hit certain tech landmarks, so that their economic power increases at those points and they keep up a little better, even though they aren't using the infrastructure correctly.
They do generally use the correct ship components with consistency, at least.
But for a regular empire, there are three (one for each type), and those are the three I'm talking about getting a special prize for using.
Last I checked, other empire types can't fill all 3 civic slots with specialist researcher buffs, so they would not qualify for the three-civics bonus cookies unless that changed.
Perhaps some kind of unique building (which only functions while I have all three civics of course), or some special Edicts, or all Researchers including the new specialists get +1 Unity production, or ... I dunno, some kind of easter egg for playing along.
I remember liking Opulent when I took it, but hating it when I accidentally researched the techs without taking it.
They're still zero maintenance in Federation fleets, per usual, and it still functions the same as it did (though now with strike craft added). It's just that taking the ascension perk unlocks only a single "Opulent" tech, rather than dozens of techs. The way it worked before, the game would usually freeze up for just a little bit because it would unlock all those military techs at once, and then would check if your fleets were optimized after each tech unlock.