Total War: WARHAMMER II

Total War: WARHAMMER II

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Dead's Bretonnia Hermit Knight Heroes
   
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Tags: mod, Units
File Size
Posted
Updated
14.688 MB
9 Jan, 2022 @ 9:04pm
29 Jan, 2022 @ 9:45pm
7 Change Notes ( view )

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Dead's Bretonnia Hermit Knight Heroes

Description
The final part of my Bretonnia mods for now is a Hermit Knight hero that brings troop replenishment and a strong foot hero to fight along with peasants. He has already completed his vows so he starts with blessing of the lady and cannot pursue anymore vows.

This pack includes 2 versions

Greatsword has 3 variants
Flail has 4 variants

Another thing is, being older he no longer has a mount and fights primarily on foot. His skills let him become a formidable duelist.

As always I am open to balance and suggestions as well as bug reports.

Thank you to chaosrobie for helping me with the animations and allowing me to use his work.

Not compatible with Housie's Flagellants with flails mod
21 Comments
Miastra 23 Jul @ 12:36am 
Fair enough, sorry to bother. Have a good one.
Dead Baron  [author] 22 Jul @ 11:21pm 
you should comment to sfo to make submods for our stuff, not ask us to make submods for sfo which i dont and will never use
Miastra 22 Jul @ 4:05pm 
SFO Submod is needed badly
Sikhi Jedi 5 Sep, 2022 @ 6:01pm 
ww3?
Mega Bros 2 Mar, 2022 @ 1:20am 
Does he have skill dump ?
Dead Baron  [author] 28 Jan, 2022 @ 11:38pm 
Yea I can't do much about that sadly. You can use rpfm to overwrite the old files with the new ones in this pack if you are experienced enough.
A Hobo 28 Jan, 2022 @ 11:34pm 
Ran into a similar issue with the flails on this and your Zelots mod, but I don't use that other flagellant mod you mentioned. But I do use Empire Master Engineers II, which uses that older flail model for one guy on one of the steam tank mounts.

I found if I pushed your two mods up higher in the load order above the Engineers mod it loaded the texture in fine for both flail types. But it would double up on the weapon models for the Zelots and tank crewman when idle, the new model and textures would overwrite when playing out attack animations though. Not expecting you to fix that or anything but just thought it might be interesting info to know.
Anax 28 Jan, 2022 @ 10:48pm 
canyou make these 3 mods works all together?
Dead Baron  [author] 28 Jan, 2022 @ 7:44pm 
Ok the issue is a conflict with the flagellant mod from Housie, his mod is using the old flail which has the same name so it if causing a conflict. Sadly that means you either use his mod or mine :/
Dead Baron  [author] 28 Jan, 2022 @ 7:13pm 
Hmm that is odd, it is working fine on my end. I will investigate.