Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
- Dear lord the size of the spriggan attacks. It only feels reasonable when the settings for likelihood of an attack are pushed way down, since there's nothing to control for the actual size of an attack.
- I also think it's causing a lack of raids from regular factions, as in gobbling up threat points.
That aside, I do have dumb ideas:
- Guaranlen-style spriggan. I guess they'd be butcherable for several guaranlen seeds, but also poop one out every few years, so player can pick between long-term or short term on whether or not to kill them.
- Toxic-style spriggans, corrupted by and dwelling in polluted, toxic wasteland type places. Maybe they eat wastepacks, being a way for spriggan kind to reclaim the wastelands.
Which would bring together a Royalty, Ideology, Biotech trio for the perfect RIB
And they hit haaaard!