RimWorld

RimWorld

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No More Mineable Components
   
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Mod, 1.1, 1.2, 1.3
File Size
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Updated
91.450 KB
9 Jan, 2022 @ 4:45am
9 Jan, 2022 @ 5:38am
2 Change Notes ( view )

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No More Mineable Components

Description
Removes compacted machinery veins from map gen and long range scanner sites*, making them no longer mineable. Fabricate them, trade for them, the world is your oyster, just one with less components in it.

*Note: Due to the mod being entirely xml, it doesn't remove the "recipe" for generating compacted machinery sites from long range scanners. They can still be generated, sometimes containing a single square of compacted machinery.

Requires a new save to work properly.

Incompatibile with any mod that changes MineableComponentsIndustrial building object.

The component counterpart for NECEROS's No Mineable Plasteel mod, from which I shamelessly copied the code. If they ever reupload their original No Mineable Components mod, this one will be removed.
6 Comments
Nyx (She/Her) 24 Mar, 2023 @ 7:30pm 
any chance that a 1.4 update could be done?
Kaiser_Of_Aldi 13 Jan, 2022 @ 6:56pm 
fair enough, medieval stuff hadnt even crossed my mind
El Luchador  [author] 13 Jan, 2022 @ 11:27am 
@Kaiser_of_Aldi You just need to want to build a medieval modpack that doesn't rely on Medieval Overhaul due to one of your favourite mods being incompatibile with it.
Kaiser_Of_Aldi 12 Jan, 2022 @ 1:14pm 
How much do you have to hate yourself to use this mod
El Luchador  [author] 10 Jan, 2022 @ 1:10am 
@Dorsai! Nope. It's especially weird since the plasteel mod is still there, and I imagine they both use the same code
Dorsai! 9 Jan, 2022 @ 11:43am 
Weird that he has deleted that mod and specifically that mod. Do you have any idea why?