Arma 3
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AIE Epic Zeus Sector Control - Northeast Alti
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
File Size
Posted
Updated
227.884 KB
13 Jun, 2014 @ 4:49pm
19 Mar, 2018 @ 1:51pm
5 Change Notes ( view )

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AIE Epic Zeus Sector Control - Northeast Alti

In 1 collection by Cheezecake
AIE Epic Zeus Sector Control
4 items
Description
This game mode is designed to mix people who like RTS games with their friends who prefer shooters. There is one commanding officer (Zeus) playable unit per side. There are 9 enlisted soldier playable units per side. It could be enjoyed as an RTS with as few as 2 players for a 1 vs 1 and could be enjoyed with as many as 20 players for a mix RTS/Tactical shooter 10 vs 10. Players have 30 seconds before spawning to choose a weapons loadout kit as well as which sector to spawn into. The holding of a sector will grant the side a respawn point within the sector. Each sector seized also rewards the side's commanding officer with a new peice of territory to build and deploy units within the sector. Only safe and secure sectors can be used by the commander to deploy new units. The commanding officer's resource meter is not affected by any aspect of the game and will replenish at an even rate for each side. The game will end when one sides manpower (respawn) tickets reach zero.

Some Features:

10 fully functionable sectors to seize and hold on Stratis as well as Stratis-sized pieces of Altis Island.

Choose starting time of day and moon options by using the Day&Weather Script - by Moerderhoschi

Soldiers can choose 1 of 12 weapons and equipment loadout options before each spawn

Commanding officer (Zeus) has access to loads of side-specific resources as well as the Remote Control module which allows the commander to switch to any of the deployed units and control them in real time.



Captuing and holding a sector doesn't offer any specific rewards or affect the resource meter, however, different sectors offer different strategic advantages depending on their location and environment;

Coastal sectors allow the deployment of boats and subs you can use for coastal recon, to assault other coastal sectors or to deploy special forces behind enemy lines .

Close quarters sectors such as cities and forests offer cover and concealment and are great for the deployment of infantry units.

Open sectors allow ease of deployment and landing of helicopters as well as easy deployment of ground vehicles.

Military sectors are usually well balanced and great places to deploy all types of units.

Unless the terrain is REALLY flat and open more than 2 vehicles grouped will significantly hold up the convoy due to one or more of the vehicles getting stuck on objects. If a commander needs more than 2 vehicles together they should be deployed individually or in multiple groups of 2 to minimize this headache.

JOIN OUR SERVER FOR TESTING. HOST: "AUTHENTIC INTERACTIVE ENTERTAINMENT". SEND FEEDBACK DIRECTLY THROUGH STEAM OR TO AUTHENTIC.INTERACTIVE@GMAIL.COM.
5 Comments
xmastersrule 7 May, 2016 @ 6:55am 
gona play it with 2 friends tonight:steamhappy:
Cheezecake  [author] 3 Oct, 2015 @ 6:43pm 
I sent you a friend request. If you like it we can play together. I haven't worked on it in a while it might need an update
xmastersrule 3 Oct, 2015 @ 6:30pm 
omg this looks cool
:steamhappy:
Cheezecake  [author] 23 Jun, 2014 @ 1:15am 
New major update will be coming tomorrow :-)
Cheezecake  [author] 15 Jun, 2014 @ 3:28am 
I rented a server for this. It's on gamespy, host "Authentic Interactive Entertainment". Please join us