RimWorld
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[Alien/Race] Seren, from Stardust
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Mod, 1.3, 1.4, 1.5
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18.262 MB
2 ENE 2022 a las 12:05 a. m.
6 SEP a las 9:16 a. m.
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[Alien/Race] Seren, from Stardust

En 1 colección creada por OdysseyLotus
Mods by OdysseyLotus
22 artículos
Descripción
Initial Anomaly integration has been added. Creep joiners now have a chance to be a seren.

As the Empire grew throughout the galaxy, they soon came upon the planet of Panastria, the home of the serens, a race of people supposedly made out of stardust.

Tensions rose as the Empire attempted their takeover, and there soon came to be the Seren Uprising. While they were valiant in their efforts, the serens lost their war against the Empire. After their victory, the Empire sought to make sure that they couldn't rise again, so they began a program of seren relocation throughout the galaxy.

Now, many inhabit rim worlds, scattered throughout the galaxy. Some stay in their seren colonies, creating new Panastrian civilizations. Others disperse and join the native civilizations on these rim worlds, intrgrating themselves into their culture. No matter where they end up, the seren remember their home fondly and tell the story of Panastria's former glory to their rim world-born children.

Features
This mod adds the seren, an alien species from an Earth-like planet known as Panastria. Along with the seren, it also adds two new factions, a peaceful seren faction and a supremacist seren faction, two new scenarios, custom names, and some new backstories for the seren. An overall light-weight alien mod, but I am planning on adding more additions in the future.

Stats
Compared to humans. My goal was to make an alien that was different enough stat-wise from humans, but not broken or weak, as that would take away a lot of the fun. I also didn't want to pigeonhole them into one niche, so while I made working with animals, plants, mining, and construction slower, I slightly increased the yields and success rate, that way, while it will still take them a while, it won't be a complete waste having a seren working on any of these skills.
  • faster movement speed (5.5 for seren, 4.6 for humans)
  • much higher psychic sensitivity (1.5)
  • higher negotiation ability and trade price improvement (1.2)
  • slightly higher social impact (1.1)
  • faster aiming speed (0.8)
  • slightly more accurate (1.5)
  • slightly higher melee dodge chance (1.1)
  • slower plant work speed (0.8), but slightly improved yields (1.05)
  • lower tame animal chance (0.8)
  • lower train animal chance (0.8)
  • lower chance to bond with an animal (0.8)
  • slower animal gather speed (0.8), but slightly improved animal gathering yield (1.05)
  • slower mining (0.8), but slightly improved mining yield (1.05)
  • slightly slower construction (0.8), but slightly higher chance of construction success (1.05)
  • higher general labor speed (1.25, this affects all crafting/non-skilled labor)
  • higher cooking speed (1.15) and lower food poisoning chance (0.9)
  • slightly higher drug synthesis and drug cooking speed (1.1)
  • faster tending and surgery (1.2), slightly better tending quality (1.1), and higher surgery success chance (1.05)
  • slightly smaller body size (0.95)
  • lower health pool (0.85)
  • slightly higher injury healing factor (1.1)
  • smaller carrying capacity (60 for serens, 75 for humans)
  • greater comfortable temperature range (10-35 degrees Celsius, or 50-90 degrees Fahrenheit)
  • slightly lighter (55 for serens, 60 for humans)
  • lower pain shock threshold (0.7 for serens, 0.8 for humans)
  • slightly higher mental break threshold (0.4 for serens, 0.35 for humans)
  • extended lifespan (275 is the maximum expected lifespan)
Essentially, they are craftsmen and traders. They are skilled marksmen, but are very squishy, so it is probably best to keep them out of direct combat. Additionally, they have a high psychic sensitivity and a lower mental break threshold, so keep an eye on nearby psychic drones.

Lore
For those who care or just want to learn some fun facts, you can check out the lore discussion below! It will help explain some of the stat changes, as well as some fun facts!

Options
The mod options can be found in "More Mod Settings" in the Options menu. You must have XML Extensions to access/use the mod options. A restart is required for changes to happen.
  • Remove Seren scenarios: Removes the custom scenarios added by the mod. Default: false.
  • Remove Seren factions: Removes the factions added by the mod. Default: false.
  • Male Seren: A slider that changes the gender ratio of the seren. Goes from 0 (0% chance for a seren to be male) to 1 (100% chance for a seren to be male). Lower the number, the lower the chance for a male to appear. Default: 0.5.

Translations and Add-Ons
Discusiones populares Ver todo (3)
33
7 MAY a las 3:12 p. m.
Bugs
OdysseyLotus
2
9 MAY 2023 a las 6:01 p. m.
FIJO: Requirements/Recommendations/Compatibility
OdysseyLotus
1
2
5 JUN 2023 a las 1:28 p. m.
Lore
OdysseyLotus
153 comentarios
Kihtan hace 14 horas 
Ok, probably some mismatching with some other mod. As for the mismatch of backstories between races i some times get that too. I think it might also be multiple mods not aligning with eachother and the base game. Thank you for your time.
OdysseyLotus  [autor] 6 SEP a las 8:41 a. m. 
@Kihtan Unfortunately, I don't know what is causing your issue. I tested it in game and was able to right-click and force a pawn to use serenity
OdysseyLotus  [autor] 6 SEP a las 8:34 a. m. 
@Kihtan I'll check in on that

@Nebula Thanks for reminding me, I'll clean that up.

@Darian Stephens Only people from the seren faction or that use the seren pawnkind can spawn with their backstories, and both require the race, so I'm not sure what the issue would be. It could potentially be a seren alien with a baseliner xenotype, but I am not sure.
OdysseyLotus  [autor] 6 SEP a las 8:32 a. m. 
@Jet Part of that reason is because I had been taking a break from Rimworld modding for a while, so I haven't really been keeping up with all the changes. I've updated the mod to remove an old workaround regarding xenotypes, but there are some things I need to check again to make sure are in line with current HAR standards.
Darian Stephens 2 AGO a las 9:08 p. m. 
I just had a baseliner generate with Seren backstories.
Is this intended to be possible, or a bug, or a conflict with another mod which made this happen?
Nebula 25 JUL a las 4:23 a. m. 
Excuse me for asking, are you no longer active? I found some WIP XML files that have been there for a long time, and a few errors related to LotusEyes_Seren in ...\Compatibility\Facial Animations\Patches\Facial Animations Patch.xml
Kihtan 6 JUL a las 10:57 a. m. 
Hi. I noticed that the drug serenity cant be used by pawns by rightclicking it. Its only possible to administer it through "operation" tab after the pawn lays down in a bed and an other pawn administers it. Anybody else had this. Here is hugslib if it helps.
https://gist.github.com/HugsLibRecordKeeper/0d5ed6ab127f821172bc6b060372ac05
Jet 9 JUN a las 1:06 p. m. 
Apparently the author of alien framework pointed to this mod in particular using old code? Can you help clarify whjat the issue is?

https://steamproxy.net/sharedfiles/filedetails/?id=839005762&tscn=1717941604
Jet 6 JUN a las 4:27 a. m. 
Also the author of settlement quests mentioned this mod was having some sort of issue with it, as he also tested it with this as the only MOHAR dependent race mode and got the same thing.

Error in Settlement quests, assembly name: SettlementQuests, method: WorldObjectComp_SettlementQuest:CaravanFight, exception: System.MissingMethodException: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool)
[Ref 2CC9C484] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Jet 30 MAY a las 5:05 a. m. 
sure, the more the merrier :)

here is my log: https://gist.github.com/HugsLibRecordKeeper/692d38beb3856bf6f93f5f9e6f953534
Getting a bug conflicting with the hospitality mod when a seren guest attempts to visit:



Hospitality: Something failed when setting up visitors from faction Kaora (seren civil colony):
System.ArgumentException: The map of the guest area of Amphitriteus does not match the current map!
[Ref 9E718601]
at Hospitality.IncidentWorker_VisitorGroup.GetSpot (Verse.Map map, Verse.Area guestArea, Verse.Pawn pawn) [0x00042] in <c773c819e3aa4dc698c08e0d93dbae3a>:0
at Hospitality.IncidentWorker_VisitorGroup.SpawnGroup (RimWorld.IncidentParms parms, Verse.Map map) [0x00047] in <c773c819e3aa4dc698c08e0d93dbae3a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3