RimWorld

RimWorld

354 ratings
[Alien/Race] Seren, from Stardust
5
4
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
18.268 MB
2 Jan, 2022 @ 12:05am
24 Apr @ 3:29pm
48 Change Notes ( view )

Subscribe to download
[Alien/Race] Seren, from Stardust

In 1 collection by OdysseyLotus
Mods by OdysseyLotus
22 items
Description
Initial Anomaly integration has been added. Creep joiners now have a chance to be a seren.

As the Empire grew throughout the galaxy, they soon came upon the planet of Panastria, the home of the serens, a race of people supposedly made out of stardust.

Tensions rose as the Empire attempted their takeover, and there soon came to be the Seren Uprising. While they were valiant in their efforts, the serens lost their war against the Empire. After their victory, the Empire sought to make sure that they couldn't rise again, so they began a program of seren relocation throughout the galaxy.

Now, many inhabit rim worlds, scattered throughout the galaxy. Some stay in their seren colonies, creating new Panastrian civilizations. Others disperse and join the native civilizations on these rim worlds, intrgrating themselves into their culture. No matter where they end up, the seren remember their home fondly and tell the story of Panastria's former glory to their rim world-born children.

Features
This mod adds the seren, an alien species from an Earth-like planet known as Panastria. Along with the seren, it also adds two new factions, a peaceful seren faction and a supremacist seren faction, two new scenarios, custom names, and some new backstories for the seren. An overall light-weight alien mod, but I am planning on adding more additions in the future.

Stats
Compared to humans. My goal was to make an alien that was different enough stat-wise from humans, but not broken or weak, as that would take away a lot of the fun. I also didn't want to pigeonhole them into one niche, so while I made working with animals, plants, mining, and construction slower, I slightly increased the yields and success rate, that way, while it will still take them a while, it won't be a complete waste having a seren working on any of these skills.
  • faster movement speed (5.5 for seren, 4.6 for humans)
  • much higher psychic sensitivity (1.5)
  • higher negotiation ability and trade price improvement (1.2)
  • slightly higher social impact (1.1)
  • faster aiming speed (0.8)
  • slightly more accurate (1.5)
  • slightly higher melee dodge chance (1.1)
  • slower plant work speed (0.8), but slightly improved yields (1.05)
  • lower tame animal chance (0.8)
  • lower train animal chance (0.8)
  • lower chance to bond with an animal (0.8)
  • slower animal gather speed (0.8), but slightly improved animal gathering yield (1.05)
  • slower mining (0.8), but slightly improved mining yield (1.05)
  • slightly slower construction (0.8), but slightly higher chance of construction success (1.05)
  • higher general labor speed (1.25, this affects all crafting/non-skilled labor)
  • higher cooking speed (1.15) and lower food poisoning chance (0.9)
  • slightly higher drug synthesis and drug cooking speed (1.1)
  • faster tending and surgery (1.2), slightly better tending quality (1.1), and higher surgery success chance (1.05)
  • slightly smaller body size (0.95)
  • lower health pool (0.85)
  • slightly higher injury healing factor (1.1)
  • smaller carrying capacity (60 for serens, 75 for humans)
  • greater comfortable temperature range (10-35 degrees Celsius, or 50-90 degrees Fahrenheit)
  • slightly lighter (55 for serens, 60 for humans)
  • lower pain shock threshold (0.7 for serens, 0.8 for humans)
  • slightly higher mental break threshold (0.4 for serens, 0.35 for humans)
  • extended lifespan (275 is the maximum expected lifespan)
Essentially, they are craftsmen and traders. They are skilled marksmen, but are very squishy, so it is probably best to keep them out of direct combat. Additionally, they have a high psychic sensitivity and a lower mental break threshold, so keep an eye on nearby psychic drones.

Lore
For those who care or just want to learn some fun facts, you can check out the lore discussion below! It will help explain some of the stat changes, as well as some fun facts!

Options
The mod options can be found in "More Mod Settings" in the Options menu. You must have XML Extensions to access/use the mod options. A restart is required for changes to happen.
  • Remove Seren scenarios: Removes the custom scenarios added by the mod. Default: false.
  • Remove Seren factions: Removes the factions added by the mod. Default: false.
  • Male Seren: A slider that changes the gender ratio of the seren. Goes from 0 (0% chance for a seren to be male) to 1 (100% chance for a seren to be male). Lower the number, the lower the chance for a male to appear. Default: 0.5.

Translations and Add-Ons

[ko-fi.com]
[patreon.com]
Popular Discussions View All (3)
33
7 May @ 3:12pm
Bugs
OdysseyLotus
2
9 May, 2023 @ 6:01pm
PINNED: Requirements/Recommendations/Compatibility
OdysseyLotus
1
2
5 Jun, 2023 @ 1:28pm
Lore
OdysseyLotus
148 Comments
Nebula 8 hours ago 
Excuse me for asking, are you no longer active? I found some WIP XML files that have been there for a long time, and a few errors related to LotusEyes_Seren in ...\Compatibility\Facial Animations\Patches\Facial Animations Patch.xml
Kihtan 6 Jul @ 10:57am 
Hi. I noticed that the drug serenity cant be used by pawns by rightclicking it. Its only possible to administer it through "operation" tab after the pawn lays down in a bed and an other pawn administers it. Anybody else had this. Here is hugslib if it helps.
https://gist.github.com/HugsLibRecordKeeper/0d5ed6ab127f821172bc6b060372ac05
Jet 9 Jun @ 1:06pm 
Apparently the author of alien framework pointed to this mod in particular using old code? Can you help clarify whjat the issue is?

https://steamproxy.net/sharedfiles/filedetails/?id=839005762&tscn=1717941604
Jet 6 Jun @ 4:27am 
Also the author of settlement quests mentioned this mod was having some sort of issue with it, as he also tested it with this as the only MOHAR dependent race mode and got the same thing.

Error in Settlement quests, assembly name: SettlementQuests, method: WorldObjectComp_SettlementQuest:CaravanFight, exception: System.MissingMethodException: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool)
[Ref 2CC9C484] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Jet 30 May @ 5:05am 
sure, the more the merrier :)

here is my log: https://gist.github.com/HugsLibRecordKeeper/692d38beb3856bf6f93f5f9e6f953534
Getting a bug conflicting with the hospitality mod when a seren guest attempts to visit:



Hospitality: Something failed when setting up visitors from faction Kaora (seren civil colony):
System.ArgumentException: The map of the guest area of Amphitriteus does not match the current map!
[Ref 9E718601]
at Hospitality.IncidentWorker_VisitorGroup.GetSpot (Verse.Map map, Verse.Area guestArea, Verse.Pawn pawn) [0x00042] in <c773c819e3aa4dc698c08e0d93dbae3a>:0
at Hospitality.IncidentWorker_VisitorGroup.SpawnGroup (RimWorld.IncidentParms parms, Verse.Map map) [0x00047] in <c773c819e3aa4dc698c08e0d93dbae3a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3
brightsideguy 27 May @ 8:35pm 
Wait if its a battle of the blues, how about my Gerzee in there too? Haha
Jet 25 May @ 2:44am 
who would win in a fight between seren, crystalloids and moyo. battle of the blues
brightsideguy 27 Apr @ 4:32pm 
OOooo. I rarely see original content races show up, and its the type I specifically like playing with. Sweet.
Nullblaster 27 Apr @ 3:16am 
I'm kind of surprised this mod is still actively being worked on, I thought most Alien Races kind of died with Biotech. Which was unfortunate, they were some of my favorite mods. I'll have to reenable Seren and see how they're doing. Could be fun, I remember two of the most in depth Ideologions I ever made were for them.
OdysseyLotus  [author] 17 Apr @ 9:59am 
@The Mother Hawke What do you mean by "you can choose"? Like, choose as one of your starting pawns? When you are starting out, the only seren pawns you should have access to are colonists or tribals depending on your start. Astropaths are rare seren that you can come across and capture to make your own, but otherwise shouldn't be a starting option.