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A RimWorld of Magic - Blackguard Class
   
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Mod, 1.1, 1.2, 1.3
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28 Dec, 2021 @ 10:12pm
20 May, 2022 @ 10:07pm
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A RimWorld of Magic - Blackguard Class

Description
Adds the Blackguard Class: Blackguards, also referred to as antipaladins, were the quintessential champions of evil on the Rim. They led armies of dread forces such as undead, fiends, and other extra-planar beings, often in the name of the more malevolent deities.

They accomplished their goals by any means necessary, whether through subterfuge, dark magic, anarchic destruction, or overwhelming force.

Among those individuals that ventured down the road of the blackguard were many who forewent more altruistic paths. It was not uncommon for fallen paladins and disgraced rangers to seek out a new life as one of these black knights.

Due to their proficiency with shadow magic, Blackguards were often found in the service of the deity Shar.

Source: https://forgottenrealms.fandom.com/wiki/Blackguard
https://www.gmbinder.com/share/-LXm5YsYwHNGPsmFs8uo
https://www.realmshelps.net/charbuild/classes/prestige/general/blackguard.shtml

Work your pawns to death, resurrect them as shock troops, and command from the rear!

Mage: Broken Shield, Profane Might, Veil of Shadows, Raise Undead, Fog of Torment, Dominate
Fighter: Despair, Channel Hate, Wave of Fear, Spite, Nightshade, Life Steal

Broken shield is the same as Shield, but costs hate. Profane might is bestow might, but has six levels, with the later levels massively increasing duration. Despair converts mood into hate. Channel hate is a self cast advanced heal that costs hate. Veil of Shadows is a custom version that uses mana and can be upgraded to use hate.

Be careful with Profane Might, it will lead to your pawns working to death if you turn on the autocast without a care. That said; maybe that's your goal :) once you bring them back as undead, Profane Might is completely safe to use on them.

NOTE: This is a repost, don't use this and the old version together; I made the other unlisted, in case people were still using it. This changes around the abilities signifigantly and adds a few new ones that are mostly dependent on hate.

Uses Torann's new A RimWorld of Magic - Custom Class Editor Add-on.

If you have any suggestions for changes let me know; I do want to keep it at six abilities for magic and six for might though. I'm thinking of trying to add an Aura of Despair ability (from dnd), but I don't really know what for that might take, or how I would do it.

I figured out how to make my own abilities, Torann makes it crazy easy, so if you have suggestions for something that fits, I'm all ears.
14 Comments
Gimlon07 27 Jan @ 11:26am 
can we get a 1.4 version?
Allborii 8 Aug, 2022 @ 8:33pm 
Hey. Could you make an Arachnomancer class? Maybe using the spiders from Rim of Madness Arachnofobia? would be really neat and easy i think, just a web and a spider invocation.
Also, the Idea from Vectrix seems good, maybe a spell that copies X animal and them you can summon him like a Elemental ? this would make way for tons of classes, maybe one that copy only insects, othar that copies humanoids, etc.
Vectrix 5 Apr, 2022 @ 9:41pm 
I hate to ask but could you create a class that tames animals for a time limit im trying to go for a taming esque feel to the magic set toran said ranger was close but im looking for a class strictly taming and enhancing. if possible Please
Nightmare-Nexus 2 Feb, 2022 @ 8:24am 
either a spirit class. or a "GraveWalker" type of character based on talion and celebrimbor from shadow of mordor and shadow of war.
Nightmare-Nexus 1 Feb, 2022 @ 3:58am 
I'd have to send you a message as its too long of a description for me to fit in a comment. (Goes over 1000 characters)
Netzach Sloth  [author] 29 Jan, 2022 @ 9:17am 
maybe, do you have ideas?
Nightmare-Nexus 29 Jan, 2022 @ 8:56am 
would you be able to do a sort of spirit or ghost/poltergeist class?
The Dutchman 31 Dec, 2021 @ 7:38pm 
Takes all of 2 seconds to unsub with Rimpy...
Netzach Sloth  [author] 30 Dec, 2021 @ 3:26pm 
I didn't think of that, sorry. I'll change them back to public and change the name to indicate that it's old.
Blazerik 30 Dec, 2021 @ 12:29pm 
btw netzach, unlisting a mod makes it incredibly inconvenient to unsubscribe from it because it no longer shows up to go unsub from. I'll have to use rimpy or mod manager to unsub for me if I don't want to spend an hour looking for it