The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Thieves Guild and Nightingales - Heavy Armor Edition
   
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11 Jun, 2014 @ 1:58pm
19 Feb, 2016 @ 2:14pm
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Thieves Guild and Nightingales - Heavy Armor Edition

Description
I made this version as per the recommendation of loganyeck. Other than being heavy armor now, it is exactly the same as my other Thieves Guild and Nightingales mod.

The Thieves Guild Master armor is set at daedric quality, all enchants removed, and is able to be enchanted and upgraded to legendary. The Nightingale set has been almost totally overhauled. For the enchants, I altered them considerably as per my taste, and did so to all the different levels. What you see in the pics is the max level armor (daedric) and enchants. Set 2 is equal to ebony and set 1 is equal to steel plate.The enchants I used are the same across the board, just different intensities per level of armor, all done in multiples of 15, if I have it right. As for the sword and bow, which have 5 levels each in terms of obtainment (see the wiki), I started the sword with 10 health and stam drain, then multiplied by 2, 3, 4, and 5 for each level, highest being 50 stam and health. The base damage ranges from elven to dragonbone. For the bow, I didn't alter the first, but used the same multipliers for each subsequent one, and I fixed the bug where it's louder than almost every other bow. It's sound detection is now set to Silent. As with the sword, base damage has been upped to the same levels. Again, what is pictured is the highest. As you can see, all are also upgradable to legendary, and all, including the Thieves guild armor, use the ebony smithing perk. I chose this on account of the Nightingale Blade needing ebony to be upgraded. To get these items you just do the quests as normal.

Next up on my list I have decided is tweaking the Stormcloak and Imperial armors. There are some SERIOUS discrepancies with them that I intend to fix. I also wanna work on the Companions, Blades armor...I have so many ideas now, let's see what shows. And of course, there are my marriagable followers. Trying to work out how I will work with the khajit on that regard, because their voices are so unique, and I am not exactly good at giving custom voices to followers. Anyone wanna help with that, please by all means do so!

Light Armor Edition: http://steamproxy.net/sharedfiles/filedetails/?id=269042379
80 Comments
DraeneiXirena  [author] 5 Jan, 2019 @ 9:24am 
Sounds like a mod conflict to me as far as the nightingale stats. The guild masters armor though was designed that way so you can enchant it yourself.
Peaceful Conqueror 5 Jan, 2019 @ 12:08am 
btw i aquired the nighingales at level 71 and theives guild master at 80.
Peaceful Conqueror 5 Jan, 2019 @ 12:06am 
@DraeneiXirena hey thank you for the reply. So i did all of that after i wrote the comment, but it seems that the stats are rather low on the armor peices compared to the daedric armor or even steel armor at that. could that be because i have a mod contradicting the base stats or what is going on here? Also, the thefts guild master armor has no enchantments.
DraeneiXirena  [author] 29 Dec, 2018 @ 6:32pm 
@jeffar: It has never been craftable without mods, you always have to get it thru the Thieves Guild storyline. And for the armor, the strongest version is available at level 32, but if you want to do it earlier, console commands are your friend. I did not change their item code or anything like tht, just the armor level and enchants and stuff, so if you wanna do it sooner, just use the codes to add the level 32 version to your inventory, and you can find those codes on the skyrim wikia page. Just look up the armor set on google.
Peaceful Conqueror 22 Dec, 2018 @ 11:31am 
so how does this work?
so now when you obtain the armor it is based on your level and it not craftable?
one more thing.....
is the best level to obtain the armor and the gear to be at level 30?
DraeneiXirena  [author] 28 Nov, 2017 @ 2:32pm 
make sure you have the unofficial legendary patch. it fixes so many bugs you don't even know, and I make sure all my mods work with them.
dwuerby 27 Nov, 2017 @ 11:38am 
ok thanks once i create a new chararacter il try it again
DraeneiXirena  [author] 28 Oct, 2017 @ 1:07pm 
@Andaria: I would try putting the mod at the bottom of your mod list, cuz it sounds like the mod that removed the headpiece might have caused a bit of a glitch there. Putting it last in the load order SHOULD fix this, but dont quote me on it LOL
Ungus Bungus 27 Oct, 2017 @ 1:29pm 
So, I had all of the pieces equipped at one point except for the hood, and after loading my game again, the hood changed back to light armor. I can't remember if I installed any other mods between those saves, and honestly it was quite a while ago, but I'm wondering if you know a way to fix this? I do have a helmet requirement remover mod, so the bonuses on the armor dont change whether I'm wearing the hood or not, but it is still annoying regardless to have a full set where only one piece is light armor.
DraeneiXirena  [author] 28 Sep, 2017 @ 6:00pm 
Yes they would definitely conflict as they affect the same stuff. Of course, mine does the same thing to the armor. I also have a mod that has an enchantable sword and bow.