Project Zomboid

Project Zomboid

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Mod Manager
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443.792 KB
25 Dec, 2021 @ 5:08pm
5 Feb, 2022 @ 5:35am
8 Change Notes ( view )

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Mod Manager

In 1 collection by NoctisFalco
NoctisFalco's mods
9 items
Description
Improved mods selection screen.

UPDATE 2022-02-05
- "Disable all" and "Disable all (except favorites)" options will not disable Mod Manager when editing the default mod list.
- Fixed an error when changing the screen resolution.

If you appreciate my work, please support me:

[www.patreon.com]
[ko-fi.com]

You can
  • Apply filters and search;
  • Check if any mods need to be updated;
  • Order mods by name, enabled/disabled, date added, created and updated;
  • Save filters and order;
  • Add mods to favorites or hide from the list;
  • Create custom tags for mods;
  • Save mods presets;
  • Load mods from existing saves;
  • Disable or enable all at once;
  • Change mods load order;
  • Use keyboard to navigate through the list;
  • And more.

Mod Manager: Server

Details
ACCEPT button applies all changes.
BACK button discards all changes (except saved presets and saved filter settings).

Filters and order:
- Save button will save selected filters and order, Reset - click ones to revert to your saved values, long press to reset to defaults;
- Filter "with translation" will show mods that translated into the currently selected game's language;
- Order by "recent" sorts your mods in order you added them to the game.

Mods list:
- FAVORITE - enables mod in ALL saves. You will be prompted to confirm this action. Removing from favorites will disable it in the current list only;
- HIDE - disables mod in ALL saves (untick the "hidden" filter and the mod will not be visible in the list). You will be prompted to confirm this action. Removing from hidden will not enable it;
- Keyboard: check the available hotkeys in the About window in Mod Manager;
- Colored mod names: green - enabled, yellow - required by some of the enabled mods (hover over the mod name, you will see which of the enabled mods require it), red - not available (select it and in the info panel you will see red text - this is the reason), grey - hidden;
- Icon on the right indicates the mod's location - Steam - downloaded from the Workshop, folder - located in Zomboid\mods, folder with arrow - located in Zomboid\Workshop.

Mod Manager settings location: c:\Users\<user>\Zomboid\Lua\modmanager.ini
Saved presets location: c:\Users\<user>\Zomboid\Lua\saved_modlists.txt
Custom tags location: c:\Users\<user>\Zomboid\Lua\saved_modtags.txt

Documentation for modders

Compatibility
Game version: Build 41.65+
Not compatible with other mods that modify ModSelector.lua.
Controller is not supported.

The mod is translated into:
  • English, Russian
  • Brazilian Portuguese - by Shinobinu - 忍犬.
  • German - by OGDD
  • French - by Maple
  • Italian - by Jackobbe
  • Korean - by RelationLife (Taewook Yang)
  • Polish - by Blakrajder
  • Spanish - by Tyrantbit
  • Simplified Chinese - by TinyHugh
  • Traditional Chinese - by Snake
  • Turkish - by SariserpitoTR
Know other languages or want to correct an existing translation? Look here for the information.

My Discrord server:
[discord.gg]

My other mods:


Credits
This mod is based on NRK Mod Selector by Narrnika and uploaded with his permission. Thank you!

Permissions
Redistribution of this mod without explicit permission from the creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions.
© 2022 NoctisFalco

Workshop ID: 2694448564
Mod ID: ModManager
Popular Discussions View All (20)
69
1
12 hours ago
PINNED: Bug reports
NoctisFalco
28
1
22 Sep @ 11:54pm
PINNED: Translations
NoctisFalco
6
10 Jan @ 1:19pm
Suggestion: automatically add all active/selected mods to a Steam collection
dappr
427 Comments
Monkey Magic 21 Sep @ 12:07pm 
@Marcy - I thought that might be the case - or more likely - to stop servers from breaking if a mod is removed from the workshop, but seems odd that there's not an option to update them (perhaps individually) if that is the case. One has to disable the mod to update, and that would update them all :/
AROO 16 Sep @ 7:31am 
vine BOOM
rondon 14 Sep @ 5:41am 
I dont know if im braindead but I dont see any of these buttons when starting server or solo
莫名某某 13 Sep @ 11:38pm 
Does anyone else have the same problem as me:
When starting a mod that needs to be preceded, other unrelated mods are started incorrectly.
In addition, the Sort by date descending function seems to report errors every time it is used.
Marcy 13 Sep @ 10:46pm 
@Monkey Magic - I feel like this is partially intentional, because like most games that have mods I highly doubt you'd want them to auto update in the middle of your save/server version, because that can lead to broken mods and features.
Monkey Magic 13 Sep @ 11:17am 
@Sling - I have run into this issue myself. For some unknown reason, Mod Manager appears to be blocking mods from updating. In order to fix the issue, I have had to turn off Mod manager, and reload the game for these mods to update.
Sling 11 Sep @ 8:14am 
This mod works fine for me, except for checking if a mod needs to be updated. The manager says the mods are up to date, but they're not when I check the mod's workshop page, which I then manually update by unsubbing/resubbing. Does this happen to anyone else or is there a setting I'm missing?
Falunithik 10 Sep @ 8:34pm 
dad said its the might have be the whistle punch been to yeah much?
Orphan Annihilator 3000 9 Sep @ 7:34pm 
Any idea why I cant change the map priority order because it's grayed out?
Dannte21 9 Sep @ 3:44pm 
GILES