RimWorld

RimWorld

426 ratings
[RH2] Faction: Task Force 141
6
2
5
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
56.108 MB
25 Dec, 2021 @ 3:57pm
13 Apr @ 4:40pm
51 Change Notes ( view )

Subscribe to download
[RH2] Faction: Task Force 141

In 1 collection by Chicken Plucker
Red Horse² - Factions
7 items
Description
Having escaped a mechanoid hive invasion from their home world, its people are left to choose between a brave new rimworld or extinction. In order for their colonisation to go smoothly, someone has the unfortunate job of dealing with the locals. Task Force 141 was given the mission.






Contents:
- 512x512 px, high quality apparel and weapon texture art.
(Note: Apparel may be rendered low in-game due to 1.3 update forcing this.)
- Unique faction with their own backstory and characteristics.
- Enlistment feature that allows your colonists to become a part of the faction naturally.
- Modular apparel. Wear webbing on top of armor, eyewear on top of balaclava and etc.
(Note: To prevent balaclavas from rendering over your helmet, please wear it first, then put on your helmet.)
- Stolen Valor
- "Food" in a bag that kills your morale upon digestion
- That cool theme song from Warzone in the mission board plays when you click it

Features:



Enlisting to this faction unlocks the following benefits:


Main Services







Medical Services



Training Services





Other Services




Reinforcements Feature



Resign from Enlistment






FAQ
- Help! My balaclava is rendering over my helmet!
1.4 users:
- Sadly an unfortunate limitation with vanilla, though it can be fixed if you have camera+. Currently in progress to he
- (NOTE: Fix needs Camera+) Take off your helmet, put on your balaclava first. It should now render under the helmet

1.5 users:
- Vanilla has fixed this issue.

- Balaclavas keep rendering over the helmet. What do I do?
- I've spoken to my coder and there's no way to have a proper layering system for headgear without breaking several other things in the game. It will also cost me the price of a brand new PC to get him to work on such a feature and refine because it's just something vanilla doesn't support.

I've coded balaclavas to work under helmets and for the most part render under spawned pawntypes through organizing what the pawns wear in coding first. If it keeps happening to you, it's because you have other mods affecting the way it's originally meant to work.

- Is this safe to enable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being enabled mid-save even with VEF.

- Is this safe to disable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being disabled mid-save even with VEF.

- My colonists won't haul the gear in the stockpiles?
- My colonists keep stripping/not putting the clothes on?
- My colonists won't eat the MREs?

- When you enable a mod mid-save successfully, the game automatically disables the items for every kind of "allowed" stockpile, i.e. your uniform settings, your allowed food diet settings, medicine settings and stockpile.

All you have to do is allow all of these items in your settings for each one. Also the MREs are gross, so maybe that's why they won't eat them (Enable them in your food diet settings).

- SOS2 compatibility?
- Enlistment mission events and reinforcements are untested in new planets and/or player space ships.

- Is this-
- Yes.

- Compat-
- Stop talking.

-ible with Vegetable Garden mod?
- Should be, yes

- COMBAT EXTENDED COMPATIBLE?!?!!!?!?!!
Yes. The CE Team has patched CE to work with this mod.

- Will this mod work without Ideology DLC?
The way the mod is coded, is it needs rulepacks for ideology DLC. If you don't have the DLC you will get errors about the rulepacks. Your game will work fine, you can ignore the errors since it won't affect your game.


Credits:
Taranchuk - Lead C#
Jecrell - C#
Fiendakko - Lead apparel art, weapon art
Erok031 - Lead weapon art
Oskar Potocki and the Vanilla Expanded Team - Missions UI code
Season 6 Call of Duty Warzone - Versus Music
Infinity Ward - Call of Duty, Task Force 141, Call of Duty Warzone
Camelbak
Crye
Flyye
PELTOR
Oakleys
PILLA


Please consider to:
[ko-fi.com]

To help develop more mods like these!

[discord.gg]
Popular Discussions View All (3)
6
3 Apr @ 9:40pm
Task force 141 storage not working
FunkyTown
11
3 Jan, 2022 @ 11:40am
An error occurred when trying to spawn faction RH2_141:
Haigen
0
2 Jan, 2022 @ 7:14pm
PINNED: Tips & Tricks for Enlistment feature
Chicken Plucker
174 Comments
Narlindir 15 Sep @ 1:05pm 
@hello kitty candy its just a backpack so you can put bottles in there
no integration afaik
KH_Ace 15 Sep @ 6:00am 
Whenever I try to open my storage it gives me a blank screen, anything about this? I have a lot of stuff in there too that I wouldn't wanna lose :(
ludi1989 8 Sep @ 12:09pm 
@Narlindir I will defend all MRE menus (maybe except the ones with pizza in them :P ) but I LOVE THEM and they actually should give +1.000.000 mood! 😎
hello kitty candy 7 Sep @ 8:02pm 
are the hydration packs compatible with dbh?
Narlindir 2 Sep @ 6:41am 
@ludi1989 using the camp mod i what i wind up doing too
but reforming caravans and stuff is very finnicky

your are right
MREs should give a -1 modd, that shit nasty xD
ludi1989 1 Sep @ 11:59am 
Confirmed, neither Task Force 141's nor Rangers' training work when you are in a vehicle. I figured a way to use "set up camp" mod, I... set up a camp and then proceed on foot to the nearest settlement for training/work/turning in an enemy pawn.

Additionally, why Ranger's ration meal gives +3 mood, and MRE from this mod gives only +2?
Narlindir 1 Sep @ 4:38am 
this is such an amazing mod
the enlisting is the best outposting content I have experienced thus far

sadly it really doesnt play nice with VE: Vehicles
can you guys come together and work something out?
its super finnicky getting people out of the vehicles just so i can turn them in or have them train
in a vehicle it just straigt up doesnt work
ChildPredatorVsMickaelJackson 25 Jul @ 10:13am 
@Chicken Plucker if you do it all french people will greet you and offer you a baguette. Im not asking anymore.
Chicken Plucker  [author] 24 Jul @ 4:03pm 
@chrismmar - Please refer to the CE patchers in discord for it mate, I appreciate the PSA. I would like to stress for everyone else planning to report it to me, that I don't do CE patches and I don't have the time to make make them

@AggravatedAstronomer - Yes, it's more of 1.5 fixing it and giving us the option to make it work well, so all credits to Ludeon. Sadly not a feature fixed for 1.4 at all, but I suppose it's why we updated in the first place.
Chicken Plucker  [author] 24 Jul @ 4:01pm 
@BIBIDUCRACKOLM - Thanks. As for your question, I'm not gonna do any particular country's army as of this reply. Maybe I'll do 1-3 famous ones, but the problem with doing country X is someone will want country Y and I will have an unfortunately, endless list of mods to make with little return besides money spent on commissioned artists and time spent coding them. The mods are a hobby at the end of the day, and I do not get paid for them, so sadly mate I have a hard time saying yes to a lot of requests

@Snakeater - Buffed how? It's cold protection is already near if not as high as parka and it's got a rather higher protection rating than what vanilla has for their apparel. I think it's good enough, short of being 200% bulletproof