Stellaris

Stellaris

48 ratings
ABANDONED - Shellworld Origin
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.960 MB
23 Dec, 2021 @ 1:37pm
13 Jan, 2022 @ 9:07pm
4 Change Notes ( view )

Subscribe to download
ABANDONED - Shellworld Origin

Description
A standalone version of a shellworld i made for another mod i'm currently working on, incldues a origin and a buildable megastructure.
The mod is currently incomplete but playable, it is missing most of the GFX (but it does have a pretty model) but all the mechanics and localisation are made.
The entire shellworld, origin and finished just went through another complete balance patch, the mechanics are now mostly finished and there's not much left to add other than fixing the issues that pop up. Be sure to check the change notes section, it now actually has change notes
26 Comments
Easy Pete 9 Apr @ 5:24am 
Since this mod is abandoned, would you be okay giving me permission to repair this mod or add it into one of my mods?
SponsoredByInno4D 29 Jun, 2023 @ 4:18pm 
Quollveth is it Possible to get Some Files When Not Not a Problem but if yes just Write me A Quick PM and if you have some Blender Files and Mat Files Would Be Verrry Verrry Gud but do NOT Rush
Halcyon 6 Jun, 2023 @ 8:21am 
I second what Wizard_Ice suggested. This thing would be perfect for a half dyson half star lifter structure for gigas
Wizard_ice 15 Mar, 2023 @ 11:57am 
hey just wondering, if you're not going to continue this mod it be possible for you to maybe see if the, person who's doing the Gigastructural Engineering mod might be interested in taking this into the mod as a gigastructure? Just a thought... I did find this mod interesting while I was playing it.
theodorkw 20 Jan, 2023 @ 8:19pm 
Please update or talk to the gigastructural to put this beautiful megastructure back in the game. Many thanks!
Skallbreaker 20 May, 2022 @ 2:57pm 
is there a update comeing ? can build the shell world but i cant choose the origin its just not avalible
Marrow 3 Jan, 2022 @ 11:31pm 
Well, it certainly runs smoother to start with, although I'm not sure that shattered ring districts were really the solution here. I'd still much rather see an arcane generator put into place and have access to all the districts from the start. Banking 150k alloys to upgrade this thing is punishing, and it means nobody will get it until way late game when it's barely going to make a difference. Especially when you can just build a new one for 1/3 the price.

The 10/10 split on industrial districts was a step up from having 20 alloy jobs and only 6 consumer goods jobs, although the decision to specialise industry doesn't seem to split the districts like it says it will.

That +3500% resource production seems.... extreme. With modifiers like that the extra 1% from each district seems like a drop in an ocean, so either nerf the crap out of it (preferred) or buff the districts to +100% ish to match.
1465114862 2 Jan, 2022 @ 11:33am 
I use console code "event ehof_megastructure.531" to continue the EHOF event chains without breaking the shellworld. Looks like the last chapter of digsite "Hieroglyphics" will delete the colony with the digsite. I think prevent digsite "Hieroglyphics" in gigastructures mod appearing on the shellworld should fix the bug.
1465114862 1 Jan, 2022 @ 1:21pm 
When I use this origin and don't construct any starbase in about ten years, the digsite "Hieroglyphics" in gigastructures mod appear on the capital(shellworld). The shellworld will disappear when the event "Orange Bolt" happen. Is this mod or gigastructures causing this bug? It let capital disappear and people on it will die. Could this be fixed in some way?
Quollveth  [author] 31 Dec, 2021 @ 5:41pm 
I just completely rebalanced the origin as of 31/12, let me know how bad it is now