Garry's Mod

Garry's Mod

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gm_toxicair NAVMESH
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Scenic
Dateigröße
Veröffentlicht
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450.475 KB
22. Dez. 2021 um 9:15
22. Dez. 2021 um 9:30
2 Änderungshinweise (anzeigen)

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gm_toxicair NAVMESH

In 1 Kollektion von NextKurome76TheSoldier
Navmesh Pack
291 Inhalte
Beschreibung
mounting a nav file into a map bsp doesn't mean it will have a navmesh.

More navmesh here


make sure to check out my other addons if you are interested.
Mah Uploaded GMOD Stuff
4 Kommentare
Sunny 22. Dez. 2021 um 19:39 
Lol
Fregiscard 22. Dez. 2021 um 11:55 
Well, that's weird.
I do have put the .nav inside the map folder alongside the bsp of the map, and when I launch the map, the nav mesh does appeared.
And yes, I do have auto generated the navmesh, so there's are part with weird flaw
NextKurome76TheSoldier  [Autor] 22. Dez. 2021 um 11:47 
When i opened the map, i couldn't see a navmesh, either you talk about AI nodes or you compiled the .nav file into the map bsp, which doesn't work, it should be put in the maps folder along with the map. Also since id assume yours might be autogenerated, it will have flaws whereas mine i fixed those flaws such as invalid doorway connections and jump areas which nextbots couldn't use.

I wish i could have made ladder meshes too but it appears you used func_ladder instead of the ladder tool texture (with the exception of the one at the combine barricade)
Fregiscard 22. Dez. 2021 um 11:23 
Hey, gm_toxicair creator here.
Placing the .nav file inside the addon doens't work ? Because I already built the nav mesh, or maybe I'v done something wrong in the process