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I do have put the .nav inside the map folder alongside the bsp of the map, and when I launch the map, the nav mesh does appeared.
And yes, I do have auto generated the navmesh, so there's are part with weird flaw
I wish i could have made ladder meshes too but it appears you used func_ladder instead of the ladder tool texture (with the exception of the one at the combine barricade)
Placing the .nav file inside the addon doens't work ? Because I already built the nav mesh, or maybe I'v done something wrong in the process