Cities: Skylines

Cities: Skylines

271 ratings
Tree & Vehicle Props 2
   
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572.905 KB
21 Dec, 2021 @ 10:53am
16 Dec, 2022 @ 11:18am
8 Change Notes ( view )

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Tree & Vehicle Props 2

Description
Caution:

Use the Skyve mod to avoid compatibility issues with other mods.

If you are not using Skyve, DO NOT use props generated by this mod in other mods such as BOB or Intersection Marking Tool as they may cause some issues and break you save game.

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This mod generates props from trees and vehicles.



This mod combined Elektrix's original Tree and Vehicle Props mod and my Tree & Vehicle Props Patch mod with some additional tweaks. Elektrix retired from modding in July 2020. If you are totally new, please first read the description of those two predecessor mods.

Differences
- Elektrix's original mod uses Harmony 1. This mod moves to Harmony 2. Modders are working to update/replace old Harmony 1 mods to increase reliability and stability for other mods

- Multi-language support. See below for the Crowdin project link

- This mod will try to re-categorize some vehicle props that are not generated by this mod, into correct prop categories in Find It 2, if the asset creators followed a specific naming scheme:

For example, if the vehicle asset is named "Toyota Prius", the re-categorization will work if the asset creators named their own prop as "Toyota Prius Prop". Adding " Prop" to the end of the asset name.

- Easier to maintain because I don't need to patch the original mod, and you only need to subscribe to one mod instead of two

Incompatible mods
Tree and Vehicle Props
Tree & Vehicle Props Patch

Semi-incompatible mod
Extended Managers Library
Extended Managers Library Beta
If you are using EML, the vehicle props generated by this mod will have unwanted light effects when the game time is in the night cycle.

Quistar(EML's creator) is planning to implement similar features of this mod into EML and Prop Anarchy

bad_thumbnail
If a generated vehicle prop has terrible default thumbnail, add the custom tag "bad_thumbnail" to the asset and Find It 2 will attempt to generate a custom thumbnail.
Remove the custom tag and RESTART the game to change back to default thumbnail

Local mod
If you want to use this mod as a local mod(not from steam workshop subscription), you have to move the bundled TVPConversionTemplate.crp file to the local asset folder

For troubleshooting, please share your output log files
Follow this guide to see how to share your output log files.

Source code is available on Github[github.com]

Translation
You can help translating this mod by contributing to this Crowdin project[crowdin.com]. Leave a comment below if you want to add a new language to the Crowdin project.

Credit
This mod was based on Elektrix's Tree and Vehicle Props mod. Code from following modders are referenced or directly used in this mod(list might be incomplete): algernon, BloodyPenguin, Elektrix, aubergine18

How to migrate from the original mod to this mod:
Case 1. You used the original mod by Elektrix, but not the patch mod:
This mod should work straight out of the box. Make sure you remove the two predecessor mods, and CHECK if your placed TVP props are loaded correctly in your existing saves before you overwrite the save files

Case 2. You used the patch mod and you never customized the skipping list:
This mod should work straight out of the box. Make sure you remove the two predecessor mods, and CHECK if your placed TVP props are loaded correctly in your existing saves before you overwrite the save files

Case 3. You have your own customized skipping list:

This mod uses a different xml file, however the skipping list works in the same way. You can copy the skippedEntries from the original TVPropPatchConfig.xml file to the new TreeVehiclePropsConfig.xml file.

Step 1.
Make sure the two predecessor mods are completely removed. Start the game. Enable this mod in the content manager, load a new map/existing save, and then close the game

Step 2.
This mod will generate a new TreeVehiclePropsConfig.xml file. You can copy your existing skipped entries from TVPropPatchConfig.xml to this new file. Just make sure the last line in the new file is </TreeVehicleProps> not </TVPropPatch>, and do not change any line before <SkippedVehicleEntries> in the new file.

Step3.
Make sure you remove the two predecessor mods, and CHECK if your placed TVP props are loaded correctly in your existing saves before you overwrite the save files

102 Comments
Too Geqo 27 Aug, 2023 @ 3:02am 
For me the mod work fine but once i quit the game ande comeback all my props have "desapair" sometime the reapair after i use the "move it" mod on something next to it. Does anyone now something ?
Hugtrain 4 Aug, 2023 @ 1:13pm 
Yeah I think this may have overloaded the prop limit in my game.
Chamëleon TBN 2 Aug, 2023 @ 8:41am 
If you use Skyve the Problems with IMT, BOB and PO are completely solved.
BlazingImp77151 9 Jul, 2023 @ 7:31pm 
why is this deprecated? is the normal one updated or smthn?
DocRainbow 3 Jul, 2023 @ 7:36am 
the mod works fine... just dont use the Generated Probs (Cars and Trees) with other mods like Intersection Marking Tool, when you do your save is f*cked
tramter 27 May, 2023 @ 4:48am 
When is the new update coming? I know just because you said May it doesn't mean that's definite, but im really eager to start using this mod again.
ZGreenGaming 13 May, 2023 @ 1:06am 
Any idea when this could get replacement or new one ?
c95samuel 24 Apr, 2023 @ 7:17pm 
ok so it works but not the best idea if you havent use it, and it may get updated after may update, thanks for the info
DocRainbow 24 Apr, 2023 @ 4:09pm 
the mod still works fine for me
tramter 23 Apr, 2023 @ 9:40am 
such a shame bout this mod, hopefully someone can roll out a temporary fix until may when the author fixes it. i usually use PO with this to group lots of cars ive placed together so they dont show up on move it