Cities: Skylines

Cities: Skylines

151 ratings
VC Rough Industrial Quay
   
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Assets: Road
File Size
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12.284 MB
21 Dec, 2021 @ 9:30am
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VC Rough Industrial Quay

In 1 collection by VecchioChristo
Lake Thun required Mods and Assets
76 items
Description
VC Rough Industrial Quay by VecchioChristo

A narrow quay with tight bending corners to facilitate use in tight or confined areas.
Narrow quays such as this can cause ground spikes on the water side to rise up on the face of the quay. Use the Terreforming Networks by Sp3ctre18 to hold these down.

Terraforming Network Extended (pack)
20 Comments
VecchioChristo  [author] 10 Jan, 2022 @ 4:03am 
Quays this narrow are less than or near the width of the underlying ground mesh. So the ground mesh has difficulty conforming to the rapid change in slope. I would assume this is why the vanilla quays are so wide. Way beyond what could be considered scale.
Helshad 10 Jan, 2022 @ 3:28am 
Ah, my bad. I´ll figure out another way to use it later then. :) *goes back to read the instructions one more time* I think I read it... but forgot about it.
VecchioChristo  [author] 9 Jan, 2022 @ 8:00am 
you might want to read the previous comments. This quay is narrow for more tight places. place a .5 meter terraforming network on the water side, adjust its distance from the quay then wiggle the quay a little bit and those gaps should disappear. This happens because the width of the quay is so narrow. You get these gaps with all quays, wider ones just cover it up
Helshad 9 Jan, 2022 @ 7:38am 
Helshad 9 Jan, 2022 @ 7:36am 
I am seeing some glitches when I place this quay. On the inside of it, opposite the water, I can see through the ground along the entirety of the quay. Its like a 1 cm opening. If I pan around the camera from the other side I dont see it. Its only from the seaside I i see it.
melbchef2 25 Dec, 2021 @ 8:01pm 
LOOKS SO MUCH BETTER FOR MY OIL DOCKS :-)
Bonovision 23 Dec, 2021 @ 5:55am 
@LDTailor using the terraforming networks is an exercise of fiddling as each segment depending on height, curves etc ends up unique. Play around with the different sizes as well.
Bonovision 23 Dec, 2021 @ 5:53am 
@VecchioChristo It's like you heard my right before bedtime tears and swooped in to save the day like Santa Claus!
VecchioChristo  [author] 21 Dec, 2021 @ 8:08pm 
I get those gaps all the time, you just have to push and shove the quay a little to make them disappear.
LDtailor 21 Dec, 2021 @ 8:01pm 
And thanks for the additional info. I'm not wot working on map editor at the moment. But will try the terraforming networks.