Project Zomboid

Project Zomboid

248 ratings
Refined Hotwiring
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19 Dec, 2021 @ 1:25pm
2 Dec, 2022 @ 1:36pm
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Refined Hotwiring

Description
Ever regretted hotwiring that sweet sportscar? Ever got your hotwired car stolen by your friend and who then (somehow) managed to flip it? Or do you just want to become a local car key salesman, perhaps a famed car keysmith?

Then you're in the right place!

Refined Hotwiring allows you to un-hotwire your hotwired car or, with a little metalworking knowledge, create keys for them, all from the comfort of your vehicle radial menu.
Completely works and supports your favourite (vehicle radial menu-using) mods:
- Better Lockpicking
- Harry's Functional Tow Truck
- Autotsar Trailers
and more!

Features and skill requirements:
- Now featuring Custom Sandbox options, made singlehandedly by albion! Change the skill requirements of un-hotwiring and keycrafting to better fit your playstyle!

- Un-hotwiring! Removes the hotwiring from the car, allowing it to be started using a key.
Requires Electrical 2 and Mechanics 3 and takes 500 units of time to complete.

- Key crafting! Gain a key to the car you're sitting in.
Requires Electrical 1, Mechanics 2 and Metalworking 3, and takes 1250 units of time to complete.

- Base hotwiring is unchanged!
It still requires Electrical 1, Mechanics 2 or the Burglar skill, and takes 200 units of time to complete.

The time needed to complete these tasks get shorter the higher your Electrical knowledge is!

Does something not work as it should?
Please visit the mod's github page and open an issue under the "Issues" tab, or comment below using the Steam Workshop comments system. I will do my best to help!

Please give feedback on the mod!
For now, the Burglar trait does not allow you to bypass skill requirements for un-hotwiring or crafting car keys, because in my mind, Burglars learnt to break into homes and cars, but not how to delicately craft car keys or undo their damage. If you think this should be changed, please make yourselves heard!

Mod's github page: https://github.com/VilcsiTH/refinedhotwiring

Originally based on raz's "Harder Hotwire" mod, it has been completely rewritten to better follow vanilla skill requirements and better compatibility for Build 41.65+ aswell as other mods.(This means it also works for 41.78!)
This rewrite is, in no small part, thanks to raz and other talented people such as iBrRus and Aiteron, whose mods helped shape this mod into what it is today.

Please check them out and give them lots of love!
Harder Hotwire by raz: https://steamproxy.net/sharedfiles/filedetails/?id=2164926937
Autotsar Trailers by iBrRus: https://steamproxy.net/sharedfiles/filedetails/?id=2282429356
Better Lockpicking by Aiteron: https://steamproxy.net/sharedfiles/filedetails/?id=2368058459

Special thanks to these awesome people for translating the mod!
Turkish by zizaderien: https://steamproxy.net/profiles/76561198056212111
Português Brazilian by ZL18k: https://steamproxy.net/id/deibig

Workshop ID: 2687515849
Mod ID: refinedhotwiring
98 Comments
Kenpachi 4 Jun @ 9:57am 
Thank you for the effort and time you took to make this mod.
Agitatio 5 Dec, 2023 @ 10:08am 
@DeerHunter pressing ESC to cancel it works, like any other vanilla action.

@Crimson there's Expanded Hotwire if you want key crafting to be toggleable.
Ramune ★ 10 Sep, 2023 @ 7:10am 
Excuse me, did it request materials for the creation of a key?
Rhasmoth 2 Sep, 2023 @ 8:07pm 
To add to Harakiri's comment and your response Shadow, the only reason I'm not using this mod any more is the lack of material requirements for key-crafting. My brother used to make his own lockpicks using files and strong, flexible metals like those found in old windshield wiper blades etc... I could see something like that working here, if you wanted to add files to the game. Could use thicker materials as starters, like scissors or screwdrivers (or scrap, of course).

All that said, I'm also kind of thinking the same way Crimson was. I'm looking at More Lock SA to give locks and key fabrication a lot more depth, and I'd continue using this mod if it only allowed removing hotwiring from vehicles.
Crimson 28 Jul, 2023 @ 4:31pm 
Is there a mod to only un-hotwire without the whole making keys part? It's sort of op
DeerHunter 23 Jul, 2023 @ 7:48pm 
Is there any way you can fix it to be able to cancel crafting a key? i was bit several times while crafting and had to log out to stop the action.
Bliss ¯\_(ツ)_/¯ 13 Jul, 2023 @ 12:54pm 
Not much compatible with "A Hotwire Nerf". Could you please check it? The prompt to undo the hotwire wont show up for some vehicles.
Kindred 11 Feb, 2023 @ 4:26am 
Okay thank you for the reply! I was trying to reverse engineer the whole mod itself but yea I can't seem to find a way as well for the vanilla hotwiring level requirements. There were no lines to fix it.
ShadowSWilliam  [author] 11 Feb, 2023 @ 12:53am 
@Kindred Hello! Sadly, the mod doesn't support changing the vanilla hotwiring function, as that could cause compatibility issues with mods that rely on it. Un-hotwiring and Key crafting requirements can be changed in the Custom Sandbox option, and I might release a separate mod later that has the ability to change skill requirements.(Or someone else might beat me to it!)