Project Zomboid

Project Zomboid

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More Description for Traits [41.78]
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245.972 KB
17 Dec, 2021 @ 1:06pm
16 Jun @ 9:15am
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More Description for Traits [41.78]

Description
This mod is intended for players who are confused about what effects each trait and profession has on the character.

It adds description to the traits that need it to describe their effects on the character in detail, instead of leaving people guessing with vague sentences. This way, players can have an easier time imagining their own builds by themselves.

It also adds the description on mouse hover in the character's info screen, in game. This works with descriptions of traits from other mods too, like Banjo's item kits or Dynamic traits for example.

This is based on a combination of my own knowledge, the game's non-exposed Java files (that I learned how to decompile), the game's exposed Lua files, your feedback, and the wiki of PZ.

Most of what I added in the traits' descriptions are in parenthesis so you can distinguish what is vanilla description and what is not.

If you notice a typo, or know of an effect that is not listed, or spot something that is wrong or poorly worded, please leave a comment to point it out to me. I don't think I got every single effect that could be listed, and I may have made a mistake somewhere, so I'm relying on you guys for that.




Compatibility
Works with build 41 and in multiplayer.
Compatible with: Dynamic Traits, More Traits, Banjo's Item kits, More Simple Traits...also Driving Skill, Scavenger Skill...
So it should be compatible with any mod that adds traits or skills.




Note: I will not list any EXPLOIT or BUG that is clearly unintended as part of a trait or profession's effects. The issue with Weak Stomach has been noted, and I made a bug report to the devs. If they don't fix it, I will update the description to point out the unintended issue.
For those who want to know, the issue with Weak Stomach is it makes food illness last shorter instead of longer. (not as short as Irong Gut though)




Translations
French: Done
German: Done
Spanish: Incorrect apparently, needs an update
Russian: incomplete (needs an update)
Turkish: incomplete (needs an update)
Portuguese-Brazil: Done
Simplified Chinese: incomplete (needs an update)
Traditional Chinese: Done
Korean: Done
Polish: Done
Italian: Done
Ukrainian: Done
Other languages : non-existant

Anyone is welcome to volunteer to translate to their language.



Foraging stats:
The mod details the foraging stats bonuses for each trait and profession.
Stats are : Foraging radius bonus, Weather Effect reduction, and Darkness Effect reduction and also Specialisation bonuses for every foraging category.
All foraging stats are added dynamically, which means any balance changes will be automatically updated, and other traits that get foraging stats in their descriptions (if they have foraging stats).
Source file: media/lua/shared/Foraging/forageDefinitions.lua



Character Info Screen Tooltip:
The mod displays the detailed description of each trait in the character's info screen window on mouse hover. Works for professions too (except Unemployed since it doesn't have an image).
Works with traits of other mods too! Although their descriptions probably won't be as detailed.





Workshop ID: 2685168362
Mod ID: MoreDescriptionForTraits4166
Popular Discussions View All (7)
21
13 Dec @ 1:34am
PINNED: New Translations
Champy
2
23 Jul, 2023 @ 6:15pm
PINNED: Bug reports
Champy
2
29 Jul, 2022 @ 6:23am
Permission Request
AndyLoco
333 Comments
Little Devil 20 Dec @ 2:11pm 
Take your time Champy, dont let them rush you
Champy  [author] 20 Dec @ 12:01pm 
Guys I need some time to read the files to figure out all the trait effects, please be patient
lyneside_ 20 Dec @ 9:08am 
plase build 42
Vexa 19 Dec @ 4:15pm 
this really needs to be in vanilla b42
Grigoriymicro 19 Dec @ 5:59am 
We NEED you in build 42
Alex 5 Dec @ 2:41pm 
Why is it not working in servers for me? (does the server need this mod installed?)
Dio. 4 Dec @ 8:06am 
看不懂思密达
DMikuS 2 Nov @ 7:59am 
The Spanish traslation is wrong. Some of the negative and positive traits have the same description.
DezZzO 29 Oct @ 7:11am 
Great mod.
Small corrections on Thick Skinned/Thin-skinned:

1) +30%/-23% chance of being injured by zombies is not correct. It should be stated that it is a 1.3 dodge multiplier/divide, as the total dodge chance is also calculated after your Fitness, equipped weapon skill and nearby zombies when getting attacked. +30%/-23% is not correct for any type of scenario, at the best Thick Skinned gives you +7% dodge chance, which doesn't translate to +30% chance of not being injured by zeds.
DezZzO 29 Oct @ 7:11am 
2) It does nothing with injuries you might get from trees, it only alters the chance of CLOTHES being damaged by walking through trees to 1 in 13, that's all.