RimWorld

RimWorld

52 ratings
Kobold Tails
   
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Mod, 1.3
File Size
Posted
Updated
270.352 KB
16 Dec, 2021 @ 5:02pm
27 Aug, 2022 @ 10:38pm
2 Change Notes ( view )

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Kobold Tails

Description
Around the Rim, thousands of kobolds loose their tails to accidents, desprately searching for a healer mech serum only to loose their tails again!
But you, yes you can help! With this mod, not only are their tails more durable, but also easier to replace! Choose from simple prosthetics, realistic, new "toys" aka weapons of destruction, even have a tail donor! Willing or not!
This mod comes with 3 tails! With more tails and features planned on being added soon, like moodles regarding lost of a tail.

NOTE: While this mod does work without Bionic Icons, it is recommended to use the mod if you want to tell the difference between a prosthetic heart and a Tailspike at a glance.
Popular Discussions View All (2)
3
20 Dec, 2021 @ 6:58am
Suggestions
Addict
0
16 Dec, 2021 @ 5:03pm
Bugs and Glitches
Addict
21 Comments
Kobold Kween 28 Aug, 2022 @ 6:59am 
All working now! Thank you so much!!! ^_^ Love your mod.
Addict  [author] 27 Aug, 2022 @ 10:44pm 
I forgot to capitalize the K for InstallKoboldTail
These mods might as well be made by three kobolds in a trench-coat using TTS
Addict  [author] 25 Aug, 2022 @ 7:06pm 
Oh dear let me work on that
Kobold Kween 25 Aug, 2022 @ 10:07am 
I'm also encountering the error indicated by robsterdy below. Any help would be welcome as right now i just have to remove the loss tail hedriff via dev when it happens and thats annoying.
robsterdy 18 Aug, 2022 @ 11:28am 
Throws a red error, "Could not resolve cross-reference: No Verse.RecipeDef named InstallkoboldTail found to give to Verse.DefHyperlink Verse.DefHyperlink" Even when working with a fresh install and only required mods.
Seanggag 9 Aug, 2022 @ 1:15pm 
Kobold Addict, I made a Korean translation. I have no plans to upload translations to the Workshop. I would like to pass it on to you directly. here : https://drive.google.com/drive/folders/1O-py5EAQIIFjdexjGBAqCHRYrzDqK-Pr?usp=sharing
The Gaming Archaeologist 25 Apr, 2022 @ 9:51pm 
Fear my incredibly over-powered beasts!
Addict  [author] 24 Apr, 2022 @ 5:45pm 
Oh shit oh fuck
The Gaming Archaeologist 24 Apr, 2022 @ 11:14am 
Great thing about this mod? Thanks to another, I've attached it to my animals to make them extremely dangerous melle creatures.
Addict  [author] 20 Mar, 2022 @ 8:24pm 
@Captain Butters Yeah it does work without Bionic Icons