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Titanium+ (continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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2.706 MB
12 Dec, 2021 @ 4:54pm
20 Apr @ 9:07pm
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Titanium+ (continued)

Description
Titanium+ (continued) [1.1-1.5]
Originally made by Himkey.[ludeon.com]

New Update 1.1.0 big rework and fixed some missing bits. Check out the changelogs for more info!

New version modifies anything needed to be compatible with 1.2+
Made a few changes to the original balancing of plastic, since I was getting crazy values.
Added some bulk recipes.
Added new TSMG, same recipe as TTAR but with a faster, weaker bullet and faster fire rate.

I'm tempted to make the turrets 2x2 however you folks let me know.

I switched the turret explode chance from 100% to the appeared intended nearly 0%.
Enabled a minigun turret the creator never released, appears to work great, although it's probably not balanced more balanced now.

Originally posted by Let's Crash:
I've developed an even stronger and rarer material based off of this mod called 'Diamonds' cause it sounded fun. It's still in the works if anyone sounds interested. It will need much more work and techprints but results in much finer crafting materials.

Originally posted by Let's Crash:
I also have a researchable version of the base game armors (flak, recon, marine, cataphract + prestiges) that can be crafted using Metal and Wood stuff, if anyone likes that idea. It makes armor slightly better than the base materials and can use the base materials (like crappy wooden cataphract armor or uranium flak vests) + any modded materials. (like this mod, titanium cataphract armor anyone?)
Wood stuff armors are plaguing my game, I'm gonna have to put 'em down. . .
50% or more of raiders come in wooden armor now this is absurd. . .

URL link to the original forums post.[ludeon.com]
Requested by alexo[ludeon.com]

Includes the original unedited 1.1 version.

Safe to install and uninstall at any time.
I would make sure to deconstruct or sell any mod related materials and items first though.

Tested on 1.2 and up to 1.5.
Not fully tested with Ideology or beyond!

Check out my other mods!
Fast Decompose
MAZ - Mass Assign Zone

ORIGINAL DESCRIPTION
Version: 4.4
Titanium+ for 1.0 has been greatly rebalanced and textures have been improved, Titanium is a rare end-game material used to make weapons, buildings and armor. obtaining this early on will be expensive and difficult, mining or trading are probably your best bets.

1 Titanium is made from 15 Plasteel and 15 uranium in a smithy, or mined from titanium ore.

10 Titanium Weave is made in the electric tailoring bench from 3 Titanium, it's durable and incredibly strong.

T-AR 4, Titanium Assault-Rifle model 4. It's a semi-automatic assault rifle with a moderate fire-rate, but it packs a punch. It comes at a price however, 50 titanium and 12 advanced components

Titanium Turret, a military grade turret designed after the success of the T-AR 4, it shoots 2 projectiles at the same time with its dual barrel design. It has a high up-front cost with 80 titanium and 20 advanced components, but no later cost due to making its own ammunition.
12 Comments
Kill7X 15 Feb @ 8:39pm 
Looks like a flown-under-the-radar mod. Giving it a try next run!
Chrissant 25 Nov, 2023 @ 8:51pm 
It seems kind of pointless to keep titanium itself when I can multiply its value by turning it into weave and making stuffed clothing out of titanium weave instead of armor with titanium itself. Perhaps you could make it so titanium weave requires synthread or devilstrand as well to create?
Dragoneer 22 Dec, 2021 @ 5:04pm 
once steam decided to dish out the update, ill check it out when i got time, the patch looks great to me!
Let's Pirate  [author] 22 Dec, 2021 @ 4:54pm 
I like the ideas, implemented both a reworked a whole bunch of stuff. Check out the changelog for more info!
Dragoneer 22 Dec, 2021 @ 12:18pm 
also, the melee cooldown is the same as that of uranium at 110% (higher number is slower) which doesnt make much sense to me, since titanium is lighter than steel, and plasteel has a melee cooldown of 80% (faster)
basically, as it stands, making melee weapons ouf of titanium makes them hit hard as hell, but also very slow, but if you're doing over 20 points of damage, almost every hit will destroy whatever it hits (with some exceptions) losing all of th eremaining damage potential you got.

it's 'better' to have a weapon with say... 12 melee DPS that hits really fast, than to have a weapon that does the same amount of damage, but really slow
i personally would like to see the melee cooldown lowered to 80%, the same as plasteel, because as it stands, slow, hard hitting weapons are useless to me, but if you don't want to change that, that's fine, can still make structures and clothes out of it.
i suppose its a good replacement for uranium maces, same speed, but more damage.
Dragoneer 22 Dec, 2021 @ 4:16am 
Neat mod, will be using it
though i noticed this material only adds heat insulation (temperature) but no cold insulation at all
might want to add that
Let's Pirate  [author] 15 Dec, 2021 @ 10:22pm 
If anyone is really interested but not in having more armor I could try patching the stuffable changes directly onto the defaul armors, saving some valuable research and workbench clutter
Let's Pirate  [author] 15 Dec, 2021 @ 10:19pm 
@ASMR I have a small compromise, it's a bit long-winded.

I made a version of all vanilla armors (including royalty's) that can all be crafted with metal and wood stuff. It's been painstakingly balanced (for my ocd's sake) to 1-1 match the default materials used in each recipe.

I then added a research project for each armor type and made them offer a boost in armor at 1.2 for flak armor and 1.4 for big armor for spending time researching more armor.

It will work with this Titanium mod, and I also included a small patch that removes the armor limit of 200%. Not sure if it works with 1.3 yet but let know if this sounds interesting.
Ali50 14 Dec, 2021 @ 8:55am 
@Let's Crash ty for the resoponse! I'll try and see how it feels ingame then and if two titaniums are distracting :D
Let's Pirate  [author] 13 Dec, 2021 @ 10:59am 
You will probably have two different kinds of titanium, or experience duplicated def name issues.
In terms of warhammer, that appears to be up to that mod author as his recipes all use set ingredients. This mod will work with anything that uses metallic stuff as an ingredient, so it would end up being a big rework of his armor and weapons. Assuming we're looking at the same mod.