Arma 3
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Dynamic Recon Ops (Prairie Fire S.O.G.) Cam Lao Nam
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Cam Lao Nam
Tags: Tag Review
File Size
Posted
Updated
3.813 MB
12 Dec, 2021 @ 10:00am
14 Dec, 2021 @ 11:04am
3 Change Notes ( view )
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Dynamic Recon Ops (Prairie Fire S.O.G.) Cam Lao Nam

Description
This version of DRO is designed specifically for the CDLC S.O.G Prairie Fire, it includes all of the assets from the CDLC and related modules and functions.

-Added Working Radio Support Module.
-Added Hand Gestures Module (enable or disable in parameters - It is set Active by default).
-Quality of Life module.

This edit is based on the latest DRO missions by mbrdmn (4 Oct, 2019) and it includes the new Combined Arms game mode.

Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Features

Playable in SP or COOP
Dynamic scripting means that no two missions are the same
Menu on startup to select a variety of options including time of day and insertion type
Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
Virtual Arsenal to select starting loadout for both player and AI units
'Reset AI' diary entry to unstick AI units
30mins - 1hr 30mins duration
4 Comments
QWRT0987 18 Jun @ 8:10pm 
Great job!
Bendy 23 Jan, 2023 @ 9:47pm 
seems to clash with "SOG AI" mod......lose AI unit control....
which is a shame, as that has automatic splitting team into red and green and bounding.....
GREATSWORD 29 Oct, 2022 @ 8:31am 
Would it be possible to remove the fob that spawns because AIs get stuck in them,ais in your squad or an option to toggle it off completely on and off
zblack121 10 Jul, 2022 @ 3:24pm 
Is it possible to put this scenario on maps like Weferlingen or Altis, having an RTO has really changed up the way I can play the scenario with the guys.