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There was indeed a problem with the ApplyChance, it was working the wrong way around i.e. 100 meant it never applies. It should now be fixed.
For example Sectoid dark event:
+AbilityDarkEvents=( DarkEventID = "Premonition", \\
Abilities[0] = (AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown), \\
Img = "img:///UILibrary_MPCards.MPcard_Sectoid", \\
AffectedUnits[0] = "Sectoid", \\
bInfiniteDuration=true,\\
ApplyChance=100,\\
MinFL = 8 \\
)
And that what launch log says:
...
[0016.52] AbilityDarkEvents: Created GrantDarkEventAbility_Premonition
...
[0017.18] AbilityDarkEvents: Created AbilityDarkEvent_Premonition
...
[0082.73] AbilityDarkEvents: Not Affected Sectoid
[0082.73] AbilityDarkEvents: Failed apply chance Shadowstep
What can be the reason for that?
+AbilityDarkEvents=( DarkEventID = "DE_XCOM_HeightWeakness", \\
Abilities[0] = (AbilityName="SoftHead"), \\
Abilities[1] = (AbilityName="ChosenGroundling"), \\
Img = "img:///UILibrary_StrategyImages_SF.TECH_Experimental_Rounds", \\
AffectedUnits[0] = "Soldier", \\
ApplyChance = 60, \\
MinFL = 1 \\
)
I put one up for people to use.