Tabletop Simulator

Tabletop Simulator

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Too Many Bones: Trove Chest Edition [COMPLETE]
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File Size
Posted
Updated
7.363 MB
9 Dec, 2021 @ 8:01pm
13 Jun @ 7:04am
188 Change Notes ( view )

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Too Many Bones: Trove Chest Edition [COMPLETE]

Description


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Game Description
You and up to three other players are Gearlocs. Your homeland has been invaded by seven savage Tyrants, and the Gearloc Council has summoned you to defeat them. Draw daily encounters filled with tough decisions and battles as you make your way to the Tyrant’s lair. Discover powerful Loot and Trove Loot to help you on your way. Build your character and unlock new dice to roll as you take down unique Baddies, each with their own special abilities and traits.

Too Many Bones is created by the amazing people at Chip Theory Games
Chip Theory Games[chiptheorygames.com]
Gameplay content
  • Too Many Bones
  • Too Many Bones: Undertow
  • Too Many Bones: Splice and Dice
  • Too Many Bones: Unbreakable
  • The Automaton of Shale
  • 40 Days in Daelore
  • 40 Waves in Daelore
  • 40 Caves in Daelore
  • Age of Tyranny
  • Rage of Tyranny
  • All Gearlocs

Additional content
  • The Gearloc Child
  • Tink bot chips
  • Ghillie companion chips
  • Promo: Trollin' 4 Fools
  • Promo: Book of Secrets
  • Promo: Box of Endless Adventures
  • Promo: Magnetic Bone Key
  • Promo: Forbidden Gems
  • Promo: Future Back Injury
  • Promo: Ace in the Troll
  • Promo: Riffle's Jokers
  • Promo: Crossover Loot pack

Automation
  • Standard game setup
  • Undertow campaign game setup
  • Age of Tyranny campaign game setup
  • Automaton of Shale game setup
  • Nobulous Apprenticeship Program setup
  • Scouting 1/5/20 point baddie stacks
  • BQ setup, auto-shuffle and return of discarded baddies when running out in the Active Stack.
  • Baddie setup to the Battle Mat
  • Dart mat flipping and scripted Dismount button to ease separation of the chip stacks when Dart is riding Boar'd
  • Lab Rats mat and chip stack movement
  • Break Keeper challenge
  • Encounter cover card
  • Day counter chip rotation
  • Adventure Mat tracking bead automatically set when increasing the Progress Point tracker
  • Tink selector die rotation
  • Health tracker max health auto adjustment
  • Baddie and Gearloc health tracker that will keep the health chip stack updated to match the current health
  • Health tracking indications have a selectable viewing angle of 0, 45 and 90 degrees
  • Static's Knuckle Duster are automated to insert into Baddie Chip stacks
  • Carcass has automation for Troll Call skill and support for an Encounter Discard Pile.
  • Reset Status dice or each Gearloc Atk/Def dice
  • Auto-cleanup of Atk/Def dice on demand as well as a reset Skill Die function when finishing an encounter
  • Unbreakable Darkness automation
  • Unbreakable Battle Mat lava chip movement
  • Carcass mechanic automation

3D models
  • Trove Chest
  • All chips
  • All mats
  • Gearloc trays
  • Tyrant trays
  • Dice/Chip trays
  • Card tuck boxes
  • Game boxes for all TMB content
  • Control 'Ur Roll dice rolling tray

TTS Configuration note:
For best results while playing the mod, use the TTS setting -> Physics = Full TTS.

This mod works best when TTS physics have been turned on completely. Symptoms of having TTS physics set to to a less than full value: Placing a Stat die in a Gearloc mat's Health slot doesn't increase the Gearlocs max health in the health counter. Decreasing health on a Baddie or Gearloc leaves the chip stack floating in the air.

To set the physics value go to Options -> Physics -> Physics and set it to "Full"

General
I had a lot of fun making this mod so that I could still play with my friends once we were no longer able to meet in person to play the physical game due to pandemic style quarantine. This mod has a lot of content and if something is not working right let me know and I'll do what I can to fix it.

- I've redone nearly all artwork for the game assets though there are still some re-used bits from the excellent mod made by Minion Number Q.
- All the scripting in the mod is new
- With the exception of the Gearloc dice tray the rest of the 3D models in the game were made by me though they are very simplistic.

Credits
  • This mod was is a labor of love for the Too Many Bones game system created by Chip Theory Games. Thank you CTG for your dedication to making the best game experience possible.
  • Gearloc Summary cards created by honkahonk from the BGG community. Thank you for letting me use your excellent work. Find the latest version of these summary cards here: https://boardgamegeek.com/filepage/259903/gearloc-summary-cards
  • Thanks to assistance from members of the BGG community I've received a number of updated quality artwork and better coding solutions to use in the mod.
  • Thanks to Minion Number Q for their implementation of the game. (Too Many Bones - Scripted Player, Campaign and BAT Setup (Complete up to 2020)) This was my starting point in making this mod.
  • 3D model for the Gearloc dice tray created by FinneganFalco and is available for 3D printing. (TMB Gearlock Dice Tray v2[www.thingiverse.com])
  • I'm using modified code from the Stats Counter uploaded by Baobots. Thank you for creating that counter mod.
  • I'm using a version of Mr. Stumps Yet Another Roller that I've modified for use in this mod.

Popular Discussions View All (12)
141
4 Jun @ 4:22am
PINNED: -- Bug reports --
Trindall
65
13 Jul @ 9:53am
PINNED: Requests
Trindall
0
1
9 May, 2023 @ 6:37pm
PINNED: --How to use the mod--
Trindall
210 Comments
Trindall  [author] 7 Jul @ 6:02pm 
@Denzarki
There isn't a button to clear and reset the table. The current method is to just reload the mod or the save and start again with a clean starting point.

Your method of setting up the table the way you like it and saving that is a great way to do this.
Denzarki 7 Jul @ 11:33am 
is there a button i am missing to clear everything so you can start a new game setup?.. or is it best just doing what i have done where i have organised the table how i liked it and then saved it as "clean table"
ferb2002 14 Jun @ 5:55pm 
maybe a botten right above full party wipe for battle won? that will just send the gearlocks+ compaions to thier prep area to clear the mat
Trindall  [author] 13 Jun @ 7:08am 
@The Wise Wolf
Sorry for the delay, but I've updated the mod to put in the change you requested. Atk/Def dice in the Exhausted Skill die area next to the Gearloc mat will not longer be deleted when pressing the Gearloc Atk/Def die Reset button.
The Wise Wolf 14 May @ 10:52am 
Yeah, with the defense change from before it's now *really* conveniet to just press reset after every turn. It really reduces clutter. The exhausted dice are now the only snag in that approach (though they don't come up *that* often). IF you do implenet this change, perhaps to facilitate between-fights reset, any atk/def dice in the exhausted skill zone should be deleted when you press "return skill dice"? Since I don't think you would use that mid-combat.
Trindall  [author] 14 May @ 10:40am 
@The Wise Wolf
I guess the scenario you are describing is a player who hits the Reset button after every turn, or may be multiple times within a single encounter. I never reset the dice when I play with the mod so I'm less familiar with the different ways people are using it.

I think the request that originally had me add them went something like, "It'd be nice to clean up the dice between encounters with the Reset functionality." I figured that any exhausted or locked ATK dice would no longer be exhausted at that point.

But I can add in checks to not clean up dice that are in the exhausted Skill die area to the Reset button at each Gearloc's spot.

I'm currently working on model updates for my other TTS mod and I'll put this change request into the queue after I get some progress done on that other work.
The Wise Wolf 4 May @ 1:17pm 
Regarding the Reset, I just realized there is one more relevant special case.
It probably shouldn't return atk/def dice from the "used skills" zone, since those are normally used to mark exhausted atk/def (like from Break).
The Wise Wolf 27 Apr @ 3:11am 
Right, I didn't think through the reset for the extra dice. That does sound a bit complicated.

Thanks for the fast update!
Trindall  [author] 26 Apr @ 9:39pm 
@The Wise Wolf
I've updated the mod for two things. I've added in protections to the manual Baddie and NAP Baddie deployment chip so that a player cannot deploy a Baddie to a lane designation if that chip is already deployed to the Battle Mat. Secondly I've added the Active Slots to the excluded list when using the Reset button.

On the Reset button ignoring the BP but not the Active dice I think it was just me not thinking it through completely. I wanted to make sure that the Reset button wouldn't remove bones from the BP if pressed during an encounter but didn't follow that logic through to ensuring that Def wasn't also removed in the same way.

On the manual Baddie setup chip not checking if a Lane was already in use before attempting to deploy the Baddie I think that I either didn't think about it at the time or it was on a mental to-do list that I ultimately forgot to implement and moved on.
Trindall  [author] 26 Apr @ 9:39pm 
On adding a Reset button for the extra Atk/Def dice on the table, this can be done though it likely has a few caveats to it. The naïve implementation is straightforward and would not take too much work to implement. It would just delete all Atk/Def dice and spawn new copies regardless of them being in Locked/Active/BP slots.

The thorough implementation means I need to lookup the player count and use a look-up table to find the locations of the Locked/Active/BP slots of each and then exclude those from the list to delete. I could put in the simple Reset buttons quickly but the full version may take a good bit of wiring in and testing.