Master of Orion

Master of Orion

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6X - A Tweaked 5X Experience
   
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2 Dec, 2021 @ 2:41pm
6 Dec, 2021 @ 1:10pm
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6X - A Tweaked 5X Experience

Description
Frantixz82 humbly presents a new take on the fantastic 5X mod by Spud Dastardly. This mod has been created with Spud's approval and I cannot thank him and WhatIsSol enough for taking this game from meh to YEAH!

!!! This mod *requires* both 5X and UCP mods to be installed !!!
For more information on how to install UCP, please find the mod on your favorite platform.
Load this MOD AFTER 5x, UCP and 5xUCP compat!

Beta warning: Mod is still in early development. Any feedback is welcome. Mainly the rebalancing of planetary defenses needs a lot of testing! I tested hard / very hard difficulties.

Following changes are made:

Planetary defenses have been toned down and sit between vanilla and 5x.
Battle station and especially star fortress significantly more expensive.
Rebalanced some weapon range modifiers to reduce kiting and orbital defense sniping.
Military outposts have been toned down more than 50% toward vanilla (from 5x). I feel like these structures are made to block warp points for peaceful times but not give *too* much resistance. Easier for AI to break through = less passive.
Added new tech "Orbital Defense Techniques" to "Engineering" node which gives orbital defenses a 15% range boost
Lowered range boost of "Reinforce Orbital Weaponry" to 10% (cumulative with orbital defense techniques!) but added a 10% damage increase
2x construction times for planetary construction (too fast in base game which tilts balance too quickly)
Jump gates reduce travel time by 32.5% (right in the middle between vanilla and 5x)
Scrap structure / ship now returns only 75% of base cost. In the 5x mod currently it pays to build structures and scrap them vs building "trade goods".
Tweaks to research buildings (+moon lab, +autolab and -galactic cybernet)

FeatureIdea1: More planetary resources, some that have negative effects that can be "researched" away and turn into positive.
FeatureIdea2: "Specialized colony ships" for later in the game ex: Research Colony which comes with a bunch of research structures in place.
FeatureIdea3: Tone down the anomalies a bit.
3 Comments
Dizzy Ioeuy 6 Dec, 2021 @ 4:51pm 
I know there's only a few of us left. But this is a good update you just did.
Frantixz82  [author] 3 Dec, 2021 @ 6:40am 
Thank you. I did a play through last night and found the AI did not build as many base defenses (I increased the starbase cost which I think trips them up). I might need to bring the cost back down and just go with "less powerful".

In MOO2, a star base was an investment and you wouldn't build it on every colony but buy a missile base / beam battery instead. I wanted to go for the same idea here but the AI seems to be somewhat stuck in their build queue :)
Dizzy Ioeuy 2 Dec, 2021 @ 10:34pm 
These are good changes, many of which I think should just be in 5x. GJ