Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Flagging it like the Government Plaza is equal to just reworking his ability because then you no longer get *any* free building in Campuses, Industrial Zones, Holy Sites, etc.
If this "dummy building" is expensive, it gets weird with a) repairs and b) abilities returning yields for production cost (e.g. Ramses). If it's cheap, abilities like Hammurabi's will pick it instead of a normal building.
I also noticed that the dummy buildings still give their specialist yields while they're pillaged, meaning that not being able to repair them doesn't affect anything other than the text on the tooltip. But even though it doesn't break the specialist bonuses, it's still a problem because it means that the attacker needs to waste 3 turns pillaging the "buildings" before the district can actually be disabled. For example, I initially discovered this bug because I was trying to shut down an enemy Spaceport and noticed that I needed to bomb it 4 times before anything actually happened. It's not game-breaking, but it's still annoying, and it also makes it really easy to get a ton of yields from pillaging AI cities with light cavalry.