Rivals of Aether

Rivals of Aether

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Mimikyu Jam Build
   
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30 Nov, 2021 @ 9:23am
30 Nov, 2021 @ 6:17pm
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Mimikyu Jam Build

Description
NOTE: THIS IS A JAM BUILD!! IT IS REFLECTIVE OF THE STATE THIS MOD WAS IN ON THE 30TH OF NOVEMBER 2021, AS PER THE JAM'S RULES.

Mimikyu, the Disguise Pokemon. Its actual appearance is unknown, and horrors await those who witness it. Therefore, it wears a rag fashioned into a Pikachu costume in an effort to look less scary.
It’s actually quite lonely, and seems to have joined the world of Aether to find some friends for life! For life? Uh oh…

Mimikyu tries its best to replicate a certain yellow mouse, although it's creepy and eldritch nature usually ends up seeping through the cracks…



MAIN MECHANIC: CURSE
Holding a grudge against those who dare perturb it and mess with its disguise, Mimikyu has the ability to hex its opponent with a curse! It’s quite a potent effect, but you need three “ticks” of curse for it to fully develop and be active. If an opponent has curse ticks, hitting Mimikyu removes 1 tick per attack.




DOWN SPECIAL: WILL-O-WISP
Mimikyu sets down an eerie blue flame, in front of it on the ground and below it in the air. Those who touch the flame are instantly struck with the full brunt of a Curse; they suffer 3 ticks and are instantly cursed! It’s relatively a tiny obstacle, but Mimikyu can also press DSpecial again to call the flame towards itself, and Mimikyu can also HOLD the input to cause the flame to IGNITE into a WISP STORM! This storm of ghostly fire is reminiscent of a certain yellow mascot’s thunder, but remotely detonated.

NEUTRAL SPECIAL: SHADOW BALL
Mimikyu shoots out an orb of shadows, which bounces along the ground, or so it seems. The Shadow Ball goes “straight” forwards in wave motion, and inflicts one tick of curse to those it hits. Mimikyu can also charge the Shadow Ball into a larger orb that deals 2 ticks!
If a tiny Shadow Ball passes through a Will-o-Wisp, it is promoted to a big orb, and if a big orb goes through the wisp, it turns into an -even bigger- orb.

UP SPECIAL: SHADOW SNEAK
Turning into a shadow, Mimikyu shoots up in any direction you want, which can be followed up by another dash in another direction. Indeed, it’s quite similar to other Attacks that are Quick.
Passing through a Wisp during the attack allows you to never go into pratfall as well as cancel the endlag into an attack!

SIDE SPECIAL: PLAY ROUGH / LET’S SNUGGLE FOREVER
Mimikyu dashes forward. If it hits someone, it pulls them into a cartoon fight bubble, and after showering them with concealed cutesy(?) attacks, launches itself and them into the air. This is a great combo throw.
If the opponent is cursed, Mimikyu will instead activate its Z-Move: Let’s Snuggle Forever. This turns the move from a combo throw into a kill throw, that sends opponents straight up after the walloping.
Passing through a Wisp during the attack allows you to never go into pratfall and launch your further in whichever direction you hold.



EXTRA MOVE NOTES:

-DSTRONG: PAIN SPLIT
DStrong deals self-damage on whiff, but won’t if you hit someone with it. Additionally, hitting a cursed opponent with it will -heal- you instead. Additionally, there is a tipper -behind- the attack.

-USTRONG
This move goes very high, but also isn’t very good at hitting directly in front of you. Exactly where the claws meet there is a tipper, and if the opponent is cursed, hitting this tipper causes Mimikyu to get launched right to where they were grabbed. You can freely grab a wisp too with the tipper, which allows you to slingshot around.

Each FTilt hit grants one tick of curse, but the move is easy to DI out of.

Your needle moves (DAir and BAir) also get enhanced by Curse, with more knockback and a consume of the mark. Consider them solid alternatives to fishing for the rather punishable FSpec kill!