Space Engineers

Space Engineers

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NTC - A.Prospector Phrynonax P
   
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Type: Blueprint
File Size
Posted
16.892 MB
30 Nov, 2021 @ 7:03am
1 Change Note ( view )
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NTC - A.Prospector Phrynonax P

In 1 collection by Neuro-Splash
NTC - Atmosphere
7 items
Description
The Phrynonax Poecilonotus is a heavy small grid atmospheric scouting ship with a large ore detector.
Used on atmospheric planets in reconnaissance and mineral prospecting missions.
VANILLA; No Mods; No Scripts
(Deco 2 & Warfare 1 DLCs optional. There are two Warfare DLC's weapon racks inside the airlock but they don't poke holes in the hull if you don't have it.)


Survival Ready :

I do not advise you to try to print it in survival mode, the installation of the large ore detector would not be an easy task (But it is doable!).

I recommend you paste it in survival mode using the admin creative tool.

Gatling turrets, Missile turrets and nuclear reactors are connected by conveyors to the ventral connector and containers, they can be reloaded if the ship is connected to a source.

Safety nuclear reactor loading on both sides from the stern of the ship .

Hydrogen, and Engineer gear in the cabin and airlock containers.

Maintenance Projector switched off on delivery to reduce the impact on PCU.


Specifications

Small Grid (3 Small subgrids, 1 Large subgrid)
Blocks : 15400
PCU : 48210
Mass : 720 t.
1 Pilot


Equipment

Large Ore Detector
7 Gatling Turrets
4 Missile Turrets
Airlock system
Survival Kit
Maintenance Projector
Remote Control
Ventral Connector.
Antenna.
3 Cryogenic Bays
4 Passengers seats with harnesses
Stern pad for a small speeder


The Phrynonax is equipped with an aerobrake system allowing you to cruise to you destination without keeping your finger on the prograde button.
Just press the Alpha 1 D-pad or keyboard shortcut to switch ON/OFF the retrograde thrusters.


Keyboard and D-Pad Shortcuts User Manual

(Respective datapads in the pilot seat container)

Keyboard :

Alpha

1. Aerobrake ----------------------------- ON/OFF
2. Connector Camera -------------------- VIEW
3. Connector Light ---------------------- ON/OFF
4. Magnetic Plate ------------------------ SWITCH LOCK
5. Camera Bow --------------------------- VIEW
6. Camera Ramp ------------------------- VIEW
7. Ramp ---------------------------------- UP/DOWN
8. Camera Airlock ------------------------ VIEW
9. Airlock --------------------------------- PRESS/DEPRESS

Bravo

1. Antenna -------------------------------- ON/OFF
2. Reactors ------------------------------- ON/OFF
3. Batteries ------------------------------- RECHARGE/AUTO
4. Projector ------------------------------- ON/OFF
5. Hydrogen Tanks ----------------------- STOCKPILE ON/OFF
6. Ore Detector --------------------------- ON/OFF
7. Sidelights ------------------------------ ON/OFF
8. External Lights ------------------------- ON/OFF
9. All Thrusters --------------------------- ON/OFF (Have the Aerobrake activated before using this command)

Delta

1. Port Wing Merge Bloc ----------------- ON/OFF
2. Starboard Wing Merge Bloc ---------- ON/OFF


D-Pad :

1 = UP; 2 = RIGHT; 3 = DOWN; 4 = LEFT

Alpha

1. Aerobrake ----------------------------- ON/OFF
2. Connector Light ---------------------- ON/OFF
3. Connector Camera -------------------- VIEW
4. Magnetic Plates ----------------------- SWITCH LOCK

Bravo

1. Camera Ramp ------------------------- VIEW
2. Airlock --------------------------------- PRESS/DEPRESS
3. Ramp ---------------------------------- UP/DOWN
4. Camera Airlock ------------------------ VIEW

Charlie

1. Ore Detector --------------------------- ON/OFF
2. Projector ------------------------------- ON/OFF
3. External Lights ------------------------- ON/OFF
4. Antenna -------------------------------- ON/OFF

Delta

1. All Thrusters --------------------------- ON/OFF (Have the Aerobrake activated before using this command)
2. Batteries ------------------------------- RECHARGE/AUTO
3. Sidelights ------------------------------ ON/OFF
4. Reactors ------------------------------- ON/OFF

Echo

1. Camera Bow --------------------------- VIEW
2. Starboard Wing Merge Bloc ---------- ON/OFF
3. Hydrogen Tanks ----------------------- STOCKPILE ON/OFF
4. Port Wing Merge Bloc ----------------- ON/OFF


Xbox One Made :
https://spaceengineers.mod.io/ntc-aprospector-phrynonax-p


Do not re-publish this item. In case you have an issue with this item, contact the original author with a private message detailing your issue so the author will be able to fix the issue as fast as possible. In case you want to modify this item for your own use, set it as private. The disrespect of these instructions will result in a DMCA request on the improper items.
10 Comments
Dead Seal 12 May, 2022 @ 10:24am 
Update, it would have been possible and I would have done it, but this beast of a ship is not only larger than my welding wall, but the entire tunnel it is housed in, I still love the design though!
(also I couldn't paste it in because it wasn't my server)
Neuro-Splash  [author] 12 May, 2022 @ 12:10am 
Thanks for the compliment fellow engineer!
It's a hell of a piece to print, big challenge, if you have the courage it's beautiful but I advise you to make it appear in survival with the creative tools activated thanks to the administrator menu.
Dead Seal 11 May, 2022 @ 1:15pm 
looks amazing, I might try printing it in survival as a transport ship!
Neuro-Splash  [author] 25 Apr, 2022 @ 11:35pm 
Thank you fellow engineer!
Yes, this is a problem I have with other blueprints as well, apparently it's not specific to glass, I happen to cross my platforms in heavy armored blocks.
This must be a bug due to the size of the ship and the collision calculation latency. Sometimes it is enough to deviate from a few centimeters to find a "solid" place.
Static 7 Apr, 2022 @ 11:04am 
Really cool, but for some reason its bottom doesnt seem to respect my glass roofs collision? :D Anyway, really nice, again, incredibly detailed!
I SUCK 12 EGGS 17 Feb, 2022 @ 7:51am 
Perfect! This is just the type of craft that I needed to give the the inspiration I need to create something.
Neuro-Splash  [author] 7 Dec, 2021 @ 12:46am 
Thanks fellow Engineers!
Umbrella Corporation 6 Dec, 2021 @ 12:38am 
good job
Neuro-Splash  [author] 4 Dec, 2021 @ 1:11am 
I'm glad you like it!
Marcusinfestus 3 Dec, 2021 @ 11:51am 
I have been waiting for this to pop onto the workshop!
YESSS!