Project Zomboid

Project Zomboid

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[VFE] VANILLA FIREARMS EXPANSION (B41)
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44.105 MB
28 Nov, 2021 @ 10:48pm
29 Sep @ 10:58pm
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[VFE] VANILLA FIREARMS EXPANSION (B41)

In 1 collection by STENDO_CLIP
VFE Collection
2 items
Description
This mod replaces the models, textures and names of nearly all vanilla firearms, attachments, ammunition and magazines. It also adds several new lore-friendly weapons and items.

⚠️ READ THE FAQ ⚠️

As of this version, 23 new firearms (and their magazines), 6 attachments, and two new calibers of ammunition.

New Weapons
SPAS-12 Shotgun - Rare semi-automatic shotgun with a folding stock and 7+1 magazine tube.

M590 Shotgun - Uncommon pump-action shotgun with a 7+1 magazine tube.

R1187 Shotgun - Uncommon semi-automatic shotgun with a 4+1 or 7+1 magazine tube.

MP5 Submachinegun - Rare select fire submachinegun using 30 round detachable magazines. Has a variant with folding stock and a built in flashlight.

MP5SD Submachinegun - Very rare suppressed select fire submachinegun using 30 round detachable magazines.

M10 Submachinegun - Very rare select fire machinegun using 32 round detachable magazines

Uzi Submachinegun - Very rare select fire machinegun using 32 round detachable magazines

Mini-14 Rifle - Uncommon semi-automatic rifle with 20 round detachable magazines. Has a folding stock variant.

W1866 Carbine - Common lever-action rifle with internal magazine of 8+1 rounds of .38 Special.

R92-44 Carbine - Common lever-action rifle with internal magazine of 8+1 rounds of .44 Magnum.

M2400 Combination Gun - Common break action rifle/shotgun. Chambered in .308 and Shotgun Shells.

AK-47 Assault Rifle - Very rare select fire assault rifle with 30 round detachable magazines. Has a folding stock variant.

MAK-90 Rifle - Uncommon semi-automatic rifle with 30 round detachable magazines. Basically a more common version of the AK-47.

FAL Battle Rifle - Very rare select fire rifle with 20 round detachable magazines.

CAR15 Assault Rifle - Very rare select fire assault rifle with 30 round detachable magazines.

TEC-9 Pistol - Uncommon semi-automatic pistol using 20 round detachable magazines.

G17 Pistol - Uncommon semi-automatic pistol using 17 round detachable magazines.

P229 Pistol - Uncommon semi-automatic pistol using 13 round detachable magazines.

CZ 75 Pistol - Uncommon semi-automatic pistol using 16 round detachable magazines.

Mk2 Pistol - Common semi-automatic pistol using 10 round detachable magazines. Has a rare integrally suppressed variant.

SKS Rifle - Uncommon semi-automatic rifle with 9+1 internal magazine. Has a variant with a built in bayonet.

R1022 Rifle - Common semi-automatic rifle using 10 round detachable magazines.

MC-45 Carbine - Common semi-automatic rifle using 7 round detachable magazines.

M24 Sniper Rifle - Very rare bolt-action rifle using a 5+1 internal magazine.

M60 Machinegun - Extremely rare automatic belt fed machinegun using 100 round belts. Requires ammunition with links and will drop the links while shooting.

M16 Masterkey Assault Rifle - Extremely rare select fire assault rifle with 30 round detachable magazines. Features an underbarrel shortened M590 shotgun with an internal tube magazine of 3 + 1.

M9 Bayonet - Uncommon knife. Can be mounted onto an M16 or M590 for use as a bayonet.

Entrenching Tool - Uncommon tool. Can be folded and used as either long blunt or an axe.


New Ammunition
7.62 Ammunition - Used in AK47 and SKS Rifles.

.22 Ammunition - Used in R1022 rifle and Mk2 pistols.

Linked .308 Ammunition - .308 with the M13 Ammunition Link. Used in the M60 Machinegun.

New Attachments
Bipod - Stabilizing bipod that can be attached to SKS, M14, R700, R788, and M24.

Shell Holder - Side mounted shotgun shell carrier to speed up shotgun reloads.

Shell Straps - Statistically the same as Shell Holder, but mounts on some weapons the Shell Holder cannot.

Lightened Stock - Statistically the same as the Fiberglass Stock but without the cosmetic changes.

Coupled magazines - Craftable taped assault rifle magazines to speed up reloads. (5.56 and 7.62)

Brass Catcher - Cratable attachment for the M60 Machinegun that keeps links from dropping onto the ground.

This mod also rebalances weapon attachments in a manner that makes more sense compared to the vanilla game. (For example, you cannot mount a red dot sight on most handguns, excluding the DE Pistol, and the Magnum Revolver.)


Reworks to Jamming
In vanilla when a weapon jams it consumes a round when it is unjammed. With VFE the round is returned if the gun is completely unloaded before clearing.

Jamming probability curve has been completely rewritten. In vanilla a 90% M16 only has a 50% chance of getting through a magazine without jamming. Now guns only begin to jam at 75% or 70%. They also start to jam more than vanilla guns do at 25% or 20%. Basically high condition guns jam less (or not at all) and low condition guns jam more often.

Manually cycled guns can jam now. Pump shotguns and bolt action rifles do their jam calculations when a round is chambered.

Zombies
Many more zombies in the world can spawn with firearms on them. Survivor zombies have also been given a bit touch up.

Sandbox Options
Quite a few aspects of the mod is configurable via sandbox settings. This is mostly toggles as to where VFE puts its guns, but also contains a multiplier for weapons in normal houses. An option exists to disable spawning of the M60 Machinegun, if such is desired.

This version of the mod is not final, we will continuously update adding new things and changing old ones.

FAQ
Q: Is this mod compatible with Brita's/Arsenal26?
A: No. They are incompatible at the lua level. VFE is also designed around its own balance design, so using both at the same time doesn't make sense.

Q: I took an attachment off a weapon and it won't go back on.
A: You have a soft mod incompatibility. Another mod is overwriting attachments.

Q: A weapon doesn't accept an attachment that makes sense
A: Usually same story as previous question, but there is a chance it was missed. If its still true with just VFE in the modlist, report it. Also make sure you have a screwdriver in your inventory.

Q: Can this mod be installed mid save?
A: Yes and no. The new guns will spawn in unexplored locations, but guns already spawned will still retain their old stats, like damage and range. If you do decide to add it to an existing save you will have to delete and respawn all the guns you already have. The same is true with uninstalling. (when it comes to weapon stats)

Q: Does this mod have suppressors?
A: No. They're not off the table but they are also not a priority.

Q: Why are some guns invisible?
A: Maxwell's suppressor mod causes this when that mod is out of date. That is a problem with that mod, not VFE itself.

Q: Why are some guns tiger striped/rusted/wrong textures?
A: Issue with the texture optimization mod. Basically VFE changes textures for its models, but the texture optimization mod reverts them to vanilla.

Final Notes

If you find any bugs, dislike something, or just have ideas you'd like to see incorporated into this mod, please let us know in the comments!

CREDITS

Stendo_Clip - Models, Textures, Scripts, Lua
Spuchel - Textures, Icons, Scripts, Lua, Animations
Vilespring - Models, Textures, Scripts, Lua

Special thanks to TedEBear of Serious Survival Roleplay for sponsoring the M60 and several other firearms.
Special thanks to Alec for letting us use his magazine models from his mod, Ammo & Magazine icon MOD.
Special thanks to Great Hero J for creating various pixel art sprites that VFE uses as item/interface icons.

I do commissions! You can contact me about that by adding me on steam and messaging me.

[ko-fi.com]

Workshop ID: 2667899942
Mod ID: VFExpansion1
Popular Discussions View All (56)
709
3 hours ago
IDEAS AND SUGGESTIONS
STENDO_CLIP
587
5 hours ago
BUGS AND ISSUES
STENDO_CLIP
1
16 Dec @ 11:22am
Which guns are best from this mod, and where to find them?
The_Undula
2,984 Comments
Nyx2330 3 hours ago 
Man some people really are impatient as hell.
Give the devs some time to enjoy b42 first Jesus
tilarium 5 hours ago 
Thanks, @Devontidman12. You're the best!
Vilespring  [author] 5 hours ago 
Delayed another day. :spoteye::spoteye:
devontidman12 5 hours ago 
Can we get an update for build 42 please? By the way love the mod!
Great Hero J 8 hours ago 
Can VFE weapons be found in Hegemony space, or do I have to go loot Kanta's Den?

Can't wait to put these on my Mudskipper Mk II.
Vilespring  [author] 13 hours ago 
The sandbox settings the base game has should be adequate there. So yeah.
Vorfreude 14 hours ago 
if i wanted more vfe weapons to spawn (in general, not just in houses), can i use the more loot settings mod to increase that?
demonjmh 17 hours ago 
people are trolling at this point because b42 just dropped take your time.
Vilespring  [author] 17 hours ago 
Good lord I don't even want to think about trying to get things to work with the old way characters were rendered.
Garfield. 17 hours ago 
can we get a build 39 mod update please