Project Zomboid

Project Zomboid

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VANILLA FIREARMS EXPANSION (B41)
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File Size
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38.909 MB
28 Nov, 2021 @ 10:48pm
14 Jun @ 4:28pm
32 Change Notes ( view )

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VANILLA FIREARMS EXPANSION (B41)

In 1 collection by STENDO_CLIP
VFE Collection
2 items
Description
This mod replaces the models, textures and names of nearly all vanilla firearms, attachments, ammunition and magazines. It also adds several new lore-friendly weapons and items.

⚠️ READ THE FAQ ⚠️

As of this version, 23 new firearms (and their magazines), 6 attachments, and two new calibers of ammunition.

New Weapons
SPAS-12 Shotgun - Rare semi-automatic shotgun with a folding stock and 7+1 magazine tube.

M590 Shotgun - Uncommon pump-action shotgun with a 7+1 magazine tube.

R1187 Shotgun - Uncommon semi-automatic shotgun with a 4+1 or 7+1 magazine tube.

MP5 Submachinegun - Rare select fire submachinegun using 30 round detachable magazines. Has a variant with folding stock and a built in flashlight.

MP5SD Submachinegun - Very rare suppressed select fire submachinegun using 30 round detachable magazines.

M10 Submachinegun - Very rare select fire machinegun using 32 round detachable magazines

Uzi Submachinegun - Very rare select fire machinegun using 32 round detachable magazines

Mini-14 Rifle - Uncommon semi-automatic rifle with 20 round detachable magazines. Has a folding stock variant.

W1866 Carbine - Common lever-action rifle with internal magazine of 8+1 rounds of .38 Special.

R92-44 Carbine - Common lever-action rifle with internal magazine of 8+1 rounds of .44 Magnum.

M2400 Combination Gun - Common break action rifle/shotgun. Chambered in .308 and Shotgun Shells.

AK47 Assault Rifle - Very rare select fire assault rifle with 30 round detachable magazines. Has a folding stock variant.

FAL Battle Rifle - Very rare select fire rifle with 20 round detachable magazines.

CAR15 Assault Rifle - Very rare select fire assault rifle with 30 round detachable magazines.

TEC-9 Pistol - Uncommon semi-automatic pistol using 20 round detachable magazines.

G17 Pistol - Uncommon semi-automatic pistol using 17 round detachable magazines.

P229 Pistol - Uncommon semi-automatic pistol using 13 round detachable magazines.

CZ 75 Pistol - Uncommon semi-automatic pistol using 16 round detachable magazines.

Mk2 Pistol - Common semi-automatic pistol using 10 round detachable magazines. Has a rare integrally suppressed variant.

SKS Rifle - Uncommon semi-automatic rifle with 9+1 internal magazine. Has a variant with a built in bayonet.

R1022 Rifle - Common semi-automatic rifle using 10 round detachable magazines.

MC-45 Carbine - Common semi-automatic rifle using 7 round detachable magazines.

M24 Sniper Rifle - Very rare bolt-action rifle using a 5+1 internal magazine.

M60 Machinegun - Extremely rare automatic belt fed machinegun using 100 round belts. Requires ammunition with links and will drop the links while shooting.

M16 Masterkey Assault Rifle - Extremely rare select fire assault rifle with 30 round detachable magazines. Features an underbarrel shortened M590 shotgun with an internal tube magazine of 3 + 1.

M9 Bayonet - Uncommon knife. Can be mounted onto an M16 or M590 for use as a bayonet.

Entrenching Tool - Uncommon tool. Can be folded and used as either long blunt or an axe.


New Ammunition
7.62 Ammunition - Used in AK47 and SKS Rifles.

.22 Ammunition - Used in R1022 rifle and Mk2 pistols.

Linked .308 Ammunition - .308 with the M13 Ammunition Link. Used in the M60 Machinegun.

New Attachments
Bipod - Stabilizing bipod that can be attached to SKS, M14, R700, R788, and M24.

Shell Holder - Side mounted shotgun shell carrier to speed up shotgun reloads.

Shell Straps - Statistically the same as Shell Holder, but mounts on some weapons the Shell Holder cannot.

Lightened Stock - Statistically the same as the Fiberglass Stock but without the cosmetic changes.

Coupled magazines - Craftable taped assault rifle magazines to speed up reloads. (5.56 and 7.62)

Brass Catcher - Cratable attachment for the M60 Machinegun that keeps links from dropping onto the ground.

This mod also rebalances weapon attachments in a manner that makes more sense compared to the vanilla game. (For example, you cannot mount a red dot sight on most handguns, excluding the DE Pistol, and the Magnum Revolver.)


Reworks to Jamming
In vanilla when a weapon jams it consumes a round when it is unjammed. With VFE the round is returned if the gun is completely unloaded before clearing.

Jamming probability curve has been completely rewritten. In vanilla a 90% M16 only has a 50% chance of getting through a magazine without jamming. Now guns only begin to jam at 75% or 70%. They also start to jam more than vanilla guns do at 25% or 20%. Basically high condition guns jam less (or not at all) and low condition guns jam more often.

Manually cycled guns can jam now. Pump shotguns and bolt action rifles do their jam calculations when a round is chambered.

Zombies
Many more zombies in the world can spawn with firearms on them. Survivor zombies have also been given a bit touch up.

Sandbox Options
Quite a few aspects of the mod is configurable via sandbox settings. This is mostly toggles as to where VFE puts its guns, but also contains a multiplier for weapons in normal houses. An option exists to disable spawning of the M60 Machinegun, if such is desired.

This version of the mod is not final, we will continuously update adding new things and changing old ones.

FAQ
Q: Is this mod compatible with Brita's/Arsenal26?
A: No. They are incompatible at the lua level. VFE is also designed around its own balance design, so using both at the same time doesn't make sense.

Q: I took an attachment off a weapon and it won't go back on.
A: You have a soft mod incompatibility. Another mod is overwriting attachments.

Q: A weapon doesn't accept an attachment that makes sense
A: Usually same story as previous question, but there is a chance it was missed. If its still true with just VFE in the modlist, report it. Also make sure you have a screwdriver in your inventory.

Q: Can this mod be installed mid save?
A: Yes and no. The new guns will spawn in unexplored locations, but guns already spawned will still retain their old stats, like damage and range. If you do decide to add it to an existing save you will have to delete and respawn all the guns you already have. The same is true with uninstalling. (when it comes to weapon stats)

Q: Does this mod have suppressors?
A: No. They're not off the table but they are also not a priority.

Q: Why are some guns invisible?
A: Maxwell's suppressor mod causes this when that mod is out of date. That is a problem with that mod, not VFE itself.

Q: Why are some guns tiger striped/rusted/wrong textures?
A: Issue with the texture optimization mod. Basically VFE changes textures for its models, but the texture optimization mod reverts them to vanilla.

Final Notes

If you find any bugs, dislike something, or just have ideas you'd like to see incorporated into this mod, please let us know in the comments!

CREDITS

Stendo_Clip - Models, Textures, Scripts, Lua
Spuchel - Textures, Icons, Scripts, Lua, Animations
Vilespring - Models, Textures, Scripts, Lua

Special thanks to TedEBear of Serious Survival Roleplay for sponsoring the M60 and several other firearms. Check out their server at https://www.serioussurvivalroleplay.com/.
Special thanks to Aiteron for helping us figure out a way to implement visual changes for fiberglass stocks, aswell as other various issues we ran into.
Special thanks to Alec for letting us use his magazine models from his mod, Ammo & Magazine icon MOD.
Special thanks to Great Hero J for creating various pixel art sprites that VFE uses as item/interface icons.

I do commissions! You can contact me about that by adding me on steam and messaging me.

[ko-fi.com]

Workshop ID: 2667899942
Mod ID: VFExpansion1
Popular Discussions View All (42)
603
22 hours ago
IDEAS AND SUGGESTIONS
STENDO_CLIP
499
20 Jun @ 5:42pm
BUGS AND ISSUES
STENDO_CLIP
13
18 Feb @ 9:44am
Vanila Firearms doesn't spawn AK-47 anywhere (VFE added from start)
Unamelable
2,487 Comments
Mandies by Bob 13 hours ago 
Apologies if this has been asked before, but will this conflict with the weapons from Snakes Mod Pack?
Vilespring  [author] 13 hours ago 
It's weirdness from zomboid and how it spawns things.

I can assure you that the spawn weights are mathematically equivalent to vanilla, the game just has different plans.

Mess with loot rarity and sandbox settings. For example VFE has its own settings that may help.
crecy 15 hours ago 
Is it normal for most drawers and cabinets to be packed with guns? I enjoy the mod but i feel it's making the game far too easy with how much ammo and weapons I am getting just by looting homes. Is this specific to this mod or is it a problem with how the unmodded gun spawning systems work?
Vilespring  [author] 21 Jun @ 6:13am 
Their noise production is also adequate for their power levels.

They are fine.
capsulexxx 21 Jun @ 4:15am 
Nah.. that kind of reality is unnecessary..
Vilespring  [author] 21 Jun @ 3:57am 
Rifles are louder than shotguns.
capsulexxx 21 Jun @ 12:26am 
Rifles are louder than shotguns. Why?
Cryptic 20 Jun @ 2:22pm 
@sixteenfloor try reading the faq. help me, help you
Mitsurugi 19 Jun @ 12:09pm 
This is still my favorite mod, I even commissioned a gun for it, but I really wish you guys would give in and add silencers and flashlights. You don't have to waste the energy making them consumable items. Make them super rare if you think it's unbalanced.
pynoTTV 19 Jun @ 10:11am 
After many attempts I managed to find a good compromise on my server to continue looing armories without filling my pockets by visiting only one.
Now instead of a box of ammunition a whole crate spawns.
The economy of the server will be heavily disrupted as well as the balance in general (few people create a cop on my server because ammo has always sweated enough)
Is there any way epr to prevent these huge containers from appearing in the game map? I would hate to be forced to delete the mod