Garry's Mod

Garry's Mod

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[Depreciated] Counter-Strike: Source Weapons (On Mad Cow's Base)
   
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Content Type: Addon
Addon Type: Weapon
File Size
Posted
Updated
22.298 KB
2 Jun, 2014 @ 6:21pm
18 Jun, 2014 @ 8:09am
2 Change Notes ( view )

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[Depreciated] Counter-Strike: Source Weapons (On Mad Cow's Base)

In 1 collection by Sylveon_
KCAUnited DarkRP Content
20 items
Description
This weapon pack uses the models from Counter-Strike: Source. If you have changed the models in your game, they will show up to you that way.

You need Counter-Strike: Source or else the guns will be errors.

Yes, I know Mad Cow's Weapons has CS:S guns in them, but this is different:

-The guns will spawn in maps that have their respective entities in them. So if you have a Jailbreak map or something that has guns in it, they will spawn. EXCLUDING TTT

-The guns are coded differently with different stats for each.

-The download time is a LOT shorter because the addon contains nothing but lua.

-Uses CS:S models and textures, and doesn't come with any.

Please report any bugs to me and I will fix them ASAP. However, bugs caused by Mad Cow's Weapon Base can't be fixed (shotguns reloading weird, ext).

If you feel that the weapons need tweaking, tell me this also.

Update plans (v1.1)

-Replace view models with C models

-Update weapon placement in slots

Oh yeah if you want the chrome weapons shown inside the screenshot, I got them form here:

http://css.gamebanana.com/skins/36643
Popular Discussions View All (2)
12
5 Apr, 2015 @ 1:57pm
PINNED: BUG REPORTS
Sylveon_
11
21 Mar, 2016 @ 11:59am
PINNED: SUGESTIONS
Sylveon_
67 Comments
ThePickledOne 12 Oct, 2017 @ 7:35pm 
what happend to the c hands
Gordon Freeman The Annoyance 23 Apr, 2017 @ 6:15pm 
E+R mr. fazbear
ThePickledOne 24 Feb, 2017 @ 8:12pm 
ive done it a few times by mistake but i dont remember
ThePickledOne 24 Feb, 2017 @ 8:09pm 
it just lowerd the gun
Sylveon_  [author] 24 Feb, 2017 @ 4:15pm 
By default I believe it was Shift+Right-Click.
ThePickledOne 23 Feb, 2017 @ 5:46pm 
how do you switch gun modes
Alban CHAMPIGNON [GiletJaune] 21 Nov, 2016 @ 2:12pm 
Oh, anyway I fixed it myself for my server. :-3
Sylveon_  [author] 21 Nov, 2016 @ 1:19pm 
Dully noted, but I don't know if I am ever going to touch this addon again. I am overall not happy with it over a year later; I lost interest in GMOD development alltogether.
Alban CHAMPIGNON [GiletJaune] 21 Nov, 2016 @ 1:16pm 
Hi, I have installed your weapons on my PrisonRP and I figured out that the knife contains a mistake.

lua_run PrintTable( weapons.GetStored( "weapon_knife" ) )
....
ViewModel = models/weapons/v_knife_t.mdl
WorldModel = models/weapons/v_knife_t.mdl
...

The WorldModel is not correct because it is identical to the ViewModel.
The correct WorldModel is "models/weapons/w_knife_t.mdl"

Can you fix this pleaaase? :-P Thanks man!
Sylveon_  [author] 9 Jul, 2016 @ 2:58pm 
I might completly remake these

I got a lot better at making SWEPs since I released this and, after looking at these weapons again, they suck. I might get around to it once my current project is complete.