XCOM 2
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Long War of the Chosen [Experimental]
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3.268 GB
25 nov. 2021 la 11:43
1 nov. la 11:51
319 jurnale de actualizare ( vizionare )
Ai nevoie de DLC pentru a folosi acest obiect.

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Long War of the Chosen [Experimental]

Descriere
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging.

This version is used to trial experimental changes to the mod. Use at your own risk! It's mostly stable and mainly for testing new functionality and balance changes.

See the main mod for more details:
https://steamproxy.net/sharedfiles/filedetails/?id=2683996590
Discuții populare Vezi toate (7)
2
15 dec. 2024 la 23:35
Supply crate extraction doesn't give me the supply or any reward
Latis
3
1
18 nov. 2023 la 13:41
Bring back Original Templar Abilities from WOTC Please ( Remove useless Shield )
TheSuit
1
13 iun. 2024 la 3:59
Can't do the final assult
Joshua or Ryan Gosling
172 comentarii
Tedster  [autor] cu 36 minute în urmă 
Yeah, this was a bug with me trying to clean up some other aspects of the code, using a >= check instead of a == check, so this should now be fixed.
Krynidian cu 2 ore în urmă 
"Fixed some logic issues with the reinforcement calculation that caused reinforcements to be spawned every turn far sooner than they should have after a mission is considered "won""

So IDK if this is normal or an adjustment issue case, but with this update I had infinite reinforcements as soon as turn 2 after being revealed, and also once I had reinforcements trigger on turn 3 despite not being revealed yet.
Olchobhar 14 oct. la 6:29 
Is it safe to use the new stable version of Highlander v1.30.4 now instead of the BETA, or will it crash?
xf100t 5 oct. la 17:56 
@Sniffy. This is not an issue with Modjam, it's an issue with the map packs you've downloaded. It probably happened after you downloaded the new mod with advent trains that was released. The issue is with the map pack, not with LWOTC
tiktaalik 1 oct. la 3:48 
"Fixed an issue causing the objective timer in the mission preview to show the wrong turn count. The fix may not take full effect until a new campaign is started due to old objects saved to existing campaigns."
Does this include notably the 8-turn timer showing as 11-turn on some missions?
Alexandr 18 sept. la 10:16 
And on Steam here. I know some of why CompoundRescueOperative_LW missions are disappearing arbitrarily on the geoscape at least and could use some help tracking down the other elements of this problem.
Alexandr 18 sept. la 9:41 
Tedster, I sent you a friend request on Discord.
Alexandr 18 sept. la 9:31 
I just had a mission go poof, blackholing its infiltrating squad permanently. Not great. I'd love to try and help get it fixed but guess who's banned from the Discord still.
Sniffy 16 sept. la 16:02 
Before I say anything, let me preface that I am FULLY AWARE this is an experimental build of LWOTC. Since there seems to be no bug report option I'm just gonna leave this here.

I got a bug where I was unable to hack the terminal on the ADVENT train in order to start liberating the region. The interaction tile icon wasn't visible on the floor of the train. I didn't have a specialist since I got pretty trash rolls on the promotion RNG, so I had to manually hack the terminal. Not sure if this information will help out the mod team when they roll out the next update for the stable version; but I thought I'd leave this here anyways.
Swords 2 sept. la 7:17 
@CrownTheEmpire, reading solves everything. From the mod description: "This version is used to trial experimental changes to the mod. Use at your own risk!"