Tabletop Simulator

Tabletop Simulator

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Lonely Star: Aftershock
   
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1 Jun, 2014 @ 7:10pm
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Lonely Star: Aftershock

In 1 collection by GalvanicChoir
Lonely Star Trilogy
3 items
Description
Lonely Star closes Tabletop simulator's best trilogy of board games with the final version: Aftershock. This game plays as the regular game except with some extra rules.
Rule Change 1: It is the Darkness's job to kill the other players. As the darkness, you TRY to kill them, unlike in Lonely Star
Rule Change 2: As you have noticed, there are now 4 mini darknesses. These are spawns. Everytime the darkness rolls 3 of the same number, he creates a spawn on any moon square. Now, when you roll the dice as the darkness, you use one die to do whatever the die says for a single unit. Spawns can only use 1 die per turn, but the darkness can use as many as he wants.
Rule Change 3: The spirals on the edge of the board are 'warps'. When a player (only players) step into a warp, the can move their pawn to any other warp and move 1 square forward, left, or right.
Rule Change 4: If the darkness rolls the same number on all dice excluding ones that rolled blanks and moons, the darkness can move to any moon spot and infects all squares that are touching that square.