Stellaris

Stellaris

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50.854 KB
22 Nov, 2021 @ 12:29pm
15 May, 2022 @ 10:26pm
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More Civics Points

Description
[3.4.2 Compatible]
- Ethic and Civcis slots goes to 5 (Gestalt cost 5).
- About twice more traits points and slots.

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My main mod to diverse the game and increase replayability !

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18 Comments
Star_Made_Knight 22 Dec, 2022 @ 7:11am 
not compatible.
Wiirlak  [author] 12 Dec, 2022 @ 2:37pm 
It should be
Xorgul 12 Dec, 2022 @ 12:54pm 
Is this compatible with 3.6?
savadrin 19 Jul, 2022 @ 11:14am 
oh extra civic points through a tech is perfect, and i don't need them in the beginning phase anyway. i'll check that mod out, thank you:)
Wiirlak  [author] 19 Jul, 2022 @ 2:39am 
Maybe you might want to use my other mod which add 2 techs adding 1 civic slot each (with a lot of others things, as news civics, origins, gameplay feature, etc...)

Link : https://steamproxy.net/sharedfiles/filedetails/?id=2425550468
Wiirlak  [author] 19 Jul, 2022 @ 2:37am 
@savarin
It can't be made to only affect the player - except during the game with techs or other kind of modifier; but not possible to start the game only with the player having more civics.
savadrin 18 Jul, 2022 @ 5:48pm 
does this affect the AI as well or can it be made to affect just the player?

i've found one mod that adds civic points for just the player, but it's silly and adds 99 through a tech.
Wiirlak  [author] 15 May, 2022 @ 10:27pm 
It was not necessary, I still updated the version number of the mod anyway
ZacharyBuilder 15 May, 2022 @ 4:30pm 
will this be updated to 3.4?
Wiirlak  [author] 13 Apr, 2022 @ 3:00pm 
Since the start of the game; AI is affected aswell - they will spawn with more civics (except for prescripted empires if they weren't saved with all slots used)