Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Supremacy-ICD
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
313.101 KB
21 Nov, 2021 @ 10:56am
1 Change Note ( view )

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Supremacy-ICD

In 1 collection by jrandall
Military Survival Series
148 items
Description
(CV CPU Tier 4+, Class 23, Unlock Level 25)

Primary roles: Combat CV, Vanilla and Reforged Eden, Upgradeable, Hangars, Utility, Helios module docks, Warp, Shield

IMPORTANT: This ship requires many quantum/Auxiliary cores (Reforged Eden) or an advanced core (Vanilla). Do not try to operate ship without fulfilling stock CPU needs.

The Supremacy-Imperial Class Destroyer is an end game combat/utility ship inspired by Star Wars. It features 2 hangars, 2 Helios module bays, 8x320K storage, 8X320K Ammo storage, Warp drive, Shield, 2 farms (180 Grow plots not included), teleporter, and much more.

Offense and Defense

The hull is made from combat steel and Xeno substrate. The front of the ship is very fortified. It has 3 decoys (Generator, turret, and thruster) located in the 3 doors at the front of the front hangar. Stock it comes with 12 artillery launchers, 10 artillery turrets, and a mix of 32 retractable 3x3 vanilla friendly turrets. It has locations to add 63 additional 3x3 turrets in marked locations thru out the hull. It has a main 1st person bridge and a 3rd person only secure bridge. It also features 2 main core locations. Stock it is in the wall of the rear hangar to the right. It can be moved to the opposite side in the same location. It also has 4 weapon groups (Space, ground, artillery, anti-shield) with heads up display in the main bridge. When placing additional 3x3 turrets, keep this in mind if you want them grouped accordingly. These groups are controlled from the P menu.



Utility features

Stock it comes with 7 advanced constructors and 16 small constructors. It has 2 full medical bays, 2 farms with 90 grow plots each (grow plots not included), 2 Helios module bays, teleporter, multiple engineering areas, brig, laboratory, weapon testing room, spare rooms, trash compactor, mess hall, crew area, training room, 2 hangars, and various other locations. It also has 8 320K storage bays, 8 320K ammo bays, and many cargo boxes.


Features Summary:

1. CPU Tier 4+(Requires advanced, quantum and or auxiliary cores, Size Class 23, Player unlock level 25
2. Vanilla and Reforged Eden
3. Combat steel and xeno hull, carbon substrate interior.
4. 8 320K ammo bays, 8 320K cargo bays, many cargo boxes
5. T2 Shield, standard warp drive, detector, fridges, o2 and dispensers, armor locker, armor repair
6. 2 full medical bays, 2 bridges each with 4 passenger seats.
7. 2 Helios docking bays, 7 advanced constructors, 16 small constructors
8. 12 Artillery launchers, 10 artillery turrets, 32 retractable mixed vanilla turrets, 63 extra turret locations.
9. 2 farms each with 90 grow plots (grow plots not included)
10. Ready room, Laboratory, Weapons testing room, trash compactor, engineering rooms, training room, mess hall, crew area, 2 bridges. small landing pad, 2 hangars, other locations.
11. 2 CPU core rooms
12. Locations to add 24 large solar panels (Reforged Eden only)
13. Info LCD in rear hangar.

I hope you enjoy!

Notes: Inspired by starwars and taking on a task to build an end game dreadnought, after ~2 months of work came up with this. It was a lot of work and I hope I don't have to many bugs or issues. If so, please let me know and I can patch the ship. There was no way to keep this tier 4 CPU compliant as the thrusters alone will put it over the limits. Stock it needs quite a lot of extra CPU in RE. Around 20 quantum cores. In vanilla it must receive an advanced CPU core.

Modded versions by other authors:

Supremacy-ICD Reforged 1.8 by Dracarysar! Thanks Dracarysar!
https://steamproxy.net/sharedfiles/filedetails/?id=2850602738

178 Comments
Kriegzerker 8 Jun @ 7:29pm 
Would love to see this one for RE2, with more hangar and a couple more module slots.
Kontaro 17 Jan @ 1:28pm 
For those wondering about the block issue, a recent change since this was made was to group flak and missle turrets... so they share the same 12-count limit, and this ship has 10 missle turrets and 5 flaks... making it 15 missle turrets, thus not spawnable with block limits on
Myrmidon 27 Dec, 2023 @ 11:10am 
I managed to install RE small and medium shield parts but I have yet to find where to install the large ones. This vessel has more turret hard points to deliver damage more than most enemies can handle. I think for this she is supposed to have full shield parts all the way. So where are the large shield areas? Unless of course one can install them at any free space in the large hangar Asking for a friend...lol
BumbleBaz 12 Nov, 2023 @ 6:52am 
what are the modules you can attach ?
AstriaTheFox 23 Oct, 2023 @ 6:54pm 
Exceeds the standard limits of RE.
Fluffy 9 Sep, 2023 @ 2:44pm 
ON a non CPU server can all those cores be removed?
БезмолвныйКороль 12 Aug, 2023 @ 6:57am 
update plz this cool ship
seabeeblaster 27 May, 2023 @ 9:33am 
I have used his ship against a couple dreadnaughts, The front of the ship was heavily damaged. I was in GM mode to keep from getting killed myself. It did take some time and you have to move away and recharge shields before going back in. I did look up those ships and they have 20k + in weapon attack. I have managed to get JRANDALL'S ship to 19,878 attack. It does break the turret limits imposed by servers.
Splattergutz 3 May, 2023 @ 10:56pm 
I took it off planet and was able to place all the guns. I have no idea why it wouldn't let me do it on the planet.
Splattergutz 28 Apr, 2023 @ 7:59pm 
Also, another warning for vanilla!!!!

You can't place all the extra turrets. The game limits how many of each turret you can add to a maximum of between 10-12 depending on the type.