Barotrauma

Barotrauma

45 ratings
Sigmyra MkX
   
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1.838 MB
20 Nov, 2021 @ 10:38pm
1 Nov, 2023 @ 2:11pm
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Sigmyra MkX

In 1 collection by DragonWolf569
DragonWolf569's Submarines
12 items
Description
-ATTACK CLASS SUB-(TIER II)

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PRICE: 19200 mk
Dimensions: 52x16m
Recommended crew size: 4-7
Recommended crew experience: experienced
Max horizontal speed: (Manual) 26Km/h (Autopilot) 22Km/h
Max vertical speed: -18km/h ascent, 13km/h decent
Capabilities: 2 deconstructors, 1 fabricator, 1 medical fabricator, an array of searchlights, a small armed recon drone named Pygmy
Cargo Capacity: 16
Max reactor output: 10000kW


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--DESCRIPTION--

This is the newest edition of the Sigmyra line of ships, it has all of the old features from the first edition. But with more sub building experience under my belt this new Sigmyra has more Quality of life improvements, features and a better drone! It comes standard with 4 coilguns(5 counting the drone) and 2 railguns. This ship was made with the original idea in mind while trying to keep it balanced for a campaign run. Although this ship has overwhelming fire power you will need to work together with your crewmembers to keep it running!

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-PYGMY DRONE-

-Important the drone is controlled by the periscope to the left of the navigation terminal. There's two different modes to the drone, driving and gunning modes. The mode of the drone is controlled by a lever just above the periscope while docking and undocking is controlled by the drones Nav terminal or the lever to the left of the periscope.
all levers are marked by text displays

- its a small unmanned drone, to help with the dive teams when entering caves, ruins, wrecks or beacons!
- although its armed with one coil gun, it sinks very easily and trying to fight in "open" water is not recommended
- if the drone is unfortunately out of range of the wifi component and you can no longer control it. do not worry, it will stay where it was last given an order and a dive team can push it back in range if need be. The power does drain quite quickly, so you will have to be fast
- the drone comes with a oxygen compartment for refilling oxygen tanks while away from the sub, it also has a storage cabinet and a artifact holder, for easy transport of goods!
21 Comments
DragonWolf569  [author] 12 Feb @ 4:52pm 
thanks for letting me know of these issues, but do you have a general area of where the bots are having trouble navigating? As I have not been able to find pathfinding issues in my "limited" testing.

I'll look deeper into the performance/desynchronization issue later on when I have more time.
Mikoto 11 Feb @ 5:01am 
bot routes are also a little broken
Mikoto 11 Feb @ 5:00am 
good ship, but my friends and I have problems with performance on it, and after moving to the station there is desynchronization
DragonWolf569  [author] 27 May, 2023 @ 7:23pm 
I just released a update to the pirate mission xml, and in my own testing with the "Dynamic Europa" mod(and a little with just Ships ahoy) it finally works. You can play the pirate mission again!

With that being said, if you do come across any issues please let me know:captainsmooth:
トミー (Tommy) 26 May, 2023 @ 6:45pm 
Yeah just learned about this issue from the DE mod author, if you update this I will re-enable but for now it breaks the pirate missions in DE.
DragonWolf569  [author] 20 May, 2023 @ 9:33pm 
thanks for letting me know. im most likely gonna remove the xml file for the pirate mission as its not up to par with the rest of the vanilla pirate xml file since the latest update
Im gonna re-add the pirate mission once i make the xml file compatible with other pirate missions
【≡TY5HUR≡】 17 May, 2023 @ 9:32am 
this sub was breaking the Pirate vessel Mission for me in the mod Dynamic Europa
DragonWolf569  [author] 10 Jan, 2023 @ 1:48pm 
Thanks for letting me know, ive just released a fix!
Antinomy 9 Jan, 2023 @ 6:11pm 
On top of the docking port, there are 2 wires stuck out, brown and blue, connected to nothing in the water.
Jack 20 Sep, 2022 @ 10:10am 
love this sub. the pirate version is scary cool.