Hearts of Iron IV

Hearts of Iron IV

47 ratings
Historical Aircraft Carrier
   
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494.356 KB
20 Nov, 2021 @ 3:33am
18 Dec, 2024 @ 12:25am
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Historical Aircraft Carrier

Description
Would you like to enjoy carrier-centric naval battles?

Can be used with 1.15


What mod is this?

This mod changes the balance of conventional naval battles, centered on battleships and light cruisers, to one centered on aircraft carriers. Let's get rid of the old-fashioned world where the battle is decided by bombardment between watercraft. By significantly raising the maximum number of aircraft carriers that can participate in naval battle without penalty, you can operate a huge mobile fleet. At the same time, AI fleet management has also been improved, and they will form a large carrier task force and deploy it into the sea to stand against the player. Now you can experience the great battle of nearly 20 aircraft carriers on both sides!



Modifications
  • Increased the maximum number of aircraft carriers that can participate in naval battles without penalty from 4 to 10.
  • Carrier stacking penalty changed from 20% to 10%.
  • The AI will use a large task force consisting of up to ten aircraft carriers.
  • Carrier-based Aircraft will now be able to launch at night. The number of carrier attacks per day has been increased from two to three (two daytime attacks plus one nighttime attack).
  • Simply increasing the number of attacks would make the carrier too strong, so I reduced the carrier's attack power by 33.3% to achieve balance.  The final amount of damage is almost the same whether you hit with two attacks per 100 power or three attacks per 66.7 power.



Compatibility

This mod is compatible with most other mods, including Kaiserreich, RT56, Expert AI, and MtG Expanded, since it only changes a few lines of defines. The author is playing with hoi4 with over 80 mods mixed together and it works without any problems.
However, it is not compatible with mods that fundamentally change the naval system, such as modern day and NRM2.



There are also these mods

Naval Supremacy Rebalance
The formula for calculating sea control value will be changed from based on the number of ships to based on the cost of ships. This will increase the importance of large ships.

After the Naval Race (1.7+)
The initial fleet of each country will be greatly strengthened. The total number of aircraft carriers in the world will increase, so naval battles will become more extensive.

Historical Naval Production
Doubles naval production per dockyard from 2.5 to 5.
13 Comments
2V^|Dz1adek 19 May @ 1:09am 
Could you make a mod that changes the carrier penalty from 4 to 100? I just want to see the ocean burn.
初雪  [author] 21 Jan @ 10:17pm 
Yes
Dave 21 Jan @ 7:36am 
Does it still work? No more carrier overstacking debuffs and ai uses more carriers?
初雪  [author] 15 Mar, 2024 @ 4:41am 
yes
Dave 15 Mar, 2024 @ 2:58am 
does this still work?
Lord Wahu 23 Jul, 2022 @ 9:23am 
If I might recommend an extra thing you can do to really ensure carrier primacy:
Apparently the base game has a bug where land based bombers don't have night attack penalties. It's been reported on the forums, but if you could fix that for this mod, it would make carriers even more important
ohnoa12345 20 Dec, 2021 @ 2:09am 
finally found one, i found it weird that Paradox limited it to carriers per battle when historically a single battle will usually involve the entire Fast Task Force which comprises of around 17 carriers
_Sun_Man_ 27 Nov, 2021 @ 7:27am 
thanks and just gave you an award
初雪  [author] 27 Nov, 2021 @ 7:24am 
Sure.
_Sun_Man_ 27 Nov, 2021 @ 7:21am 
Oh I didn't know, but can you put it in the description so that others don't have to ask if it is