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I've seen a few maps struggle to have a good final encounter, often times relying on enemy spam in areas that aren't designed for it. This map managed to have a good progression and most importantly a good finale. Great map, I'm looking forward to any future ones you make.
But if we consider that as ironical depiction of "genious" HL2 level-design, it's alright. The quintessence of allmighty locked wooden doors, 1.5m fences, vents, and "you can't get there. because you can't. Now go fight your 2km way around".
Still not complete, because there no boss helicopter and puzzle with car batteries. HL2 doesn't exist without them.
Oreration "Frustration"
And there's a tree, clipping inside building. But map looks alright tho.