Don't Starve Together

Don't Starve Together

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Casino Mode (Craftable Slot Machines)
   
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17.337 MB
16 Nov, 2021 @ 12:24pm
4 Apr @ 12:59pm
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Casino Mode (Craftable Slot Machines)

In 2 collections by thegreatmanagement
Don't Starve Together Mod Collection 1
30 items
DST Cowboy Beefalo Mods
15 items
Description
A mod designed to utilize the slot machines from Shipwrecked to make a new game mode centered around the endless pursuit of LOOT and RICHES from slot machines. All mobs, bosses, certain actions and certain items will all give gold dubloons. Gold dubloons are also craftable from various junk resources and materials if you run out. The slot machine drops and spawns newer content as well, including ROT prefabs and over 400 unique new drops! The slot machine is now craftable, and does not drain any sanity upon use. Special thanks to star and astro for making the original Slot Machines mod (of which the code is based on), as well as the team behind Island Adventures for the inspiration of the mod! Now fully compatible with Island Adventures, including new custom IA drops and spawns!

Fully configurable, down from the recipes, drop rates and item drop table rates!

Original Slot Machines mod: https://steamproxy.net/sharedfiles/filedetails/?id=656256171
Island Adventures: https://steamproxy.net/sharedfiles/filedetails/?id=1467214795

This mod is featured on the server DST Casino Mod of the DST Survivors Don't Starve Together group; report bugs in the steam or Discord groups, or directly to me/in the mod discussion.
Steam: https://steamproxy.net/groups/DST_Survivors
Discord: https://discord.gg/nyCepy7qpr

Changes to the game:
• Dubloons and slot machines (from Shipwrecked) are added to the game
• Slot machines are craftable and placeable with 4 boards, 2 cut stone, and 4 gold nuggets (on Island Adventures, this is 4 dubloons instead). One premade slot machine will spawn in the world by default, the location is changeable.
• Dubloons can be found from fighting mobs, chopping trees, mining rocks, hammering natural things, farming giant crops, fishing, destroying creature dens
• Dubloons can be turned into gold nuggets, just like in Shipwrecked, for 3 dubloons per nugget.
• Some rare items can be crafted with set amounts of dubloons at a shadow manipulator, such as ruins gear and glass cutters; these crafting prices scale with difficulty.
• There is a "Refine shop" in the Refine tab for turning excess unwanted materials (like phlegm, rot, ash, manure, etc.) into dubloons to both prevent your chests from overflowing with useless junk, and let you get more slot rolls in!
• There is also a "Dubloon Shop" accessible only from Shadow Manipulators that allows you to buy many, many in game items in exchange for some dubloons! Intended to allow for the use of large numbers of dubloons that you cannot feasibly use in time, and for "on the go" convenience! Examples include armor, rare boss items (that are not refuelable or repairable), tools, and weapons! Items that can be refueled and last forever are generally not purchasable with dubloons.

The slot machine has almost all of its vanilla drops enabled (with some substitions from Shipwrecked items), as well as almost 400 new drops that include Return of Them and lunar DST Content! (too many to list here, try it in game!)

There are nine different dubloon drop rate modifiers for all dubloon sources, ranging from x0.05 to x20 times the dubloons dropped!
The default dubloon drop rates for mobs are as follows:
• Weakest/most common mobs: 5% for 1 dubloon
• Easy mobs: 20% for 1 dubloon
• Normal mobs: 50% for 1 dubloon
• Strong mobs: 100% for 1 dubloon
• Rare/limited mobs: 100% for 2 dubloons

Default boss dubloon drop rates:
• Mini bosses: 4 dubloons
• Seasonal bosses: 8 dubloons
• Malbatross and Ancient Guardian: 12 dubloons
• Raid bosses: 20 dubloons
• Challenge bosses: 30 dubloons
• Shadow Chess Pieces will have the following drop rates according to level:
- Level 1 Shadows will drop 1 dubloon
- Level 2 Shadows will drop 4 dubloons
- Level 3 Shadows will drop 16 dubloons

Environmental dubloon drop rates:
• Common trees, boulders, generic/easy hammerables: 20%
• Rare trees, mineables, ruins junkpiles and seabones, giant crops, molehills, small fish: 40%
• Rarest trees, rare mineables: 60%
• Moon altar boulders, renewable creature dens, big fish and moonglass wobsters: 1 dubloon
• Nonrenewable creature dens, rare fish : 2 dubloons
• Nonrenewable rare creature dens: 3 dubloons
Popular Discussions View All (3)
8
6 Jun, 2023 @ 4:16pm
my server crash log - may delete
tools guy-kun
10
27 May, 2022 @ 11:29pm
Suggestions
thegreatmanagement
0
16 Nov, 2021 @ 12:34pm
Bug Tracking
thegreatmanagement
91 Comments
Tulip 31 May @ 5:01am 
hello friend, is there anyway for me to change the drops from the machine please? I want to add my specific drops into the machine so how do I do that? thank u so much!
thegreatmanagement  [author] 8 Dec, 2023 @ 11:27am 
@NIBB✶L✶ER Simple: you don't! These slot machines don't drain your sanity, that has been removed :)
NIBB✶L✶ER 8 Dec, 2023 @ 10:13am 
How can I restore sanity draination by using slot machine back?
thegreatmanagement  [author] 6 Dec, 2023 @ 10:26pm 
@BlackThorn DST Alone made your client run the client as the Master shard (which isn't nornally the case), and that triggered code to run that wasn't meant to run by clients and had an issue that caused your crashes in short :o I am not 100% as to why disabling the automaton mod prevent such a crash, since that mod was not (from the logs anyway) involved in the crash.

Also: upon checking again, those mods actually didn't have issues or had recent updates, my memory was wrong there. Best of luck and enjoy the slot machine plays! :) (I also misread and thought you were using SmarterCrockPot, not Craftpot)
BlackThorn 6 Dec, 2023 @ 12:09am 
@thegreatmanagement everything is working now, thank you! But how DST Alone caused this problem? When disabling either the automaton or your mod the game was loading fine. Anyway, I'd love to hear your recomendations about mods :)
thegreatmanagement  [author] 5 Dec, 2023 @ 1:21pm 
@BlackThorn I just pushed an update, let me know if it helps! The issue was actually caused by DST Alone :o it was not the WX Automaton mod at all; your client was what crashed, and you had quite a few older mods that I can recommend replacements for for stability if you'd like, but otherwise let me know if the crashing is an issue again :) Thank you for reporting also, of course
BlackThorn 5 Dec, 2023 @ 2:56am 
Thanks for hearing me out! Here is the client log. https://pastebin.com/iVVjjahg
I didn't copy the server log because it didn`t change it`s date of last update, so I assumed game didn`t save it.
thegreatmanagement  [author] 4 Dec, 2023 @ 12:08am 
I would like to add also: consider asking the developer of the WX automaton mod to fix issues on their mod as well, if the mod issue is indeed on their side :eyes: I cannot guarantee I can fix the issue, but I can identify it at the least; it might be something I can't fix on my side basically
thegreatmanagement  [author] 4 Dec, 2023 @ 12:07am 
Can you send me a log of your server and / or client (depending on which one is crashing, I will explain below) through https://pastebin.com ?

If your game is completely closing down, that is your client, but if your game is leaving the server and going back to main menu, that is a server side crash

You can find your server log:
In Windows/Mac under Documents -> Klei -> DoNotStarveTogether. Different kinds of logs will have a different subfolder:
Client Logs: DoNotStarveTogether -> ########### (a large number folder name )
Server Logs: DoNotStarveTogether -> Cluster_# -> Master/Caves (typically Master for crashes) or master_server_log.txt in the above folder
Older logs (if you relaunched game) will be in backup -> client_log/server_log

On Linux: home -> .klei -> DoNotStarveTogether; all subfolders will be same.
BlackThorn 3 Dec, 2023 @ 8:18am 
Your mod is truly awesome, but for some reason, it crashes if I use it together with the WX Automaton mod. That mod is awesome too, especially for a solo player who does not want to grind everything for hours. I don't want to choose one or the other, so maybe you could make some fix, please? It only crashes when I am trying to load a world with the automaton already built. When I load the save before I build it, or out in the caves level (DST Alone mod) and the robot built on the surface, the game loads successfully.