Slay the Spire

Slay the Spire

241 ratings
Neat The Spire
   
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Relics, Cards
Language : English
File Size
Posted
Updated
17.021 MB
13 Nov, 2021 @ 11:13am
29 Sep, 2023 @ 5:04pm
33 Change Notes ( view )

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Neat The Spire

Description
Improve your Slay the Spire experience with fitting content.


Content

10 Ironclad cards
10 Silent cards
10 Defect cards
9 Watcher cards

18 Relics (10 shared + 2 per Character)

All the content on a Google sheet [docs.google.com]


Art

Original art for ~95% of the mod
(half self made, other half with Midjourney's help)
If you want to help me with the art, contact me


Configs

¤ Too much relics in your boss relic pool, which makes it too rng ?
Enable the fourth boss relic in mod configs
¤ Allow Rip and Tear damage to be increased by Claw


Potiential upcoming updates

Balance, Relics, Card pool modifications, Art, RNG reducing mod configs
(Not planned to a specific time)


===

My mods :
https://steamproxy.net/id/diamsword/myworkshopfiles/?appid=646570
Popular Discussions View All (2)
2
6 Apr @ 4:19am
Suggestion
Diamsword
2
9 Oct, 2022 @ 9:30am
Balance
Diamsword
116 Comments
Perplexedon 6 Apr @ 4:17am 
Minor bug report for compatibility between Spire Biomes and Neat The Spire:

The Spire Biomes card "Flurry" (X cost deal 8 damage to a random enemy X+1 times) does not interact properly with the Neat the Spire relic "Paint Roller" (When your hand is full, Attacks you play deal triple the damage).

I had 5 energy, 6 strength, and a full hand, and on hover the card incorrectly displayed 30 times X+1, tripling the base damage before strength is applied. It should be 42, but even worse despite displaying 30, when played the card only did 14. I reproduced this twice, and unfortunately this was the difference between 180 damage and 84 damage, and lost the run against Deca. Pretty frustrating, but bugs happen. I think it is most likely on Neat the Spire's end, as it seems like the implementation of Flurry would be quite generic and well handled by the game, but I'm dropping the report in both for completeness.
Diamsword  [author] 3 Feb @ 3:38am 
No thank you
Dylanx. 3 Feb @ 2:17am 
Do you need Simplified Chinese translation? I want to help.
Post Bologna 21 Nov, 2023 @ 6:09pm 
appreciate the mod and the hard work
Diamsword  [author] 29 Sep, 2023 @ 5:08pm 
Impatient+ now correctly retains
Polarization+ correctly activates orbs next to the last magnetic if placed at the last spot

As for Gitl-head I chose to simply lower the value (6->4) instead of doing a more complex effect or a mod config. It now is a correct/good common relic for heart runners and an average/bad relic for non heart runners. Value might be too low given hp gain require a special condition acquired over time, looking for your feedbacks
Zendakon 28 Sep, 2023 @ 11:36am 
This mod is so much fun
furby! 26 Sep, 2023 @ 10:48am 
looking forward to it <3
Diamsword  [author] 21 Sep, 2023 @ 5:55pm 
yeah i 100% agree. Its balanced around non heart runs. I have an idea that could fix it. I literally just plugged my hdd on my new computer, will dive back into modding in a near future i think. cant promise tho
furby! 23 Aug, 2023 @ 7:54pm 
I love this mod! been having a lot of fun with it, so thank you very much.

the one glaring critique I have is that gilt-head (Raise your Max HP by 6 for each Key you own and obtain.) seems way too strong, especially for a common. 18 max health is bonkers; in comparison, mango in vanilla is a rare and only gives 14. yes, the 18 is technically conditional, but it's conditional on something that I think everyone is doing every run anyway.
Diamsword  [author] 15 May, 2023 @ 4:14am 
Aspiration (pruple) slight update