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The Spire Biomes card "Flurry" (X cost deal 8 damage to a random enemy X+1 times) does not interact properly with the Neat the Spire relic "Paint Roller" (When your hand is full, Attacks you play deal triple the damage).
I had 5 energy, 6 strength, and a full hand, and on hover the card incorrectly displayed 30 times X+1, tripling the base damage before strength is applied. It should be 42, but even worse despite displaying 30, when played the card only did 14. I reproduced this twice, and unfortunately this was the difference between 180 damage and 84 damage, and lost the run against Deca. Pretty frustrating, but bugs happen. I think it is most likely on Neat the Spire's end, as it seems like the implementation of Flurry would be quite generic and well handled by the game, but I'm dropping the report in both for completeness.
Polarization+ correctly activates orbs next to the last magnetic if placed at the last spot
As for Gitl-head I chose to simply lower the value (6->4) instead of doing a more complex effect or a mod config. It now is a correct/good common relic for heart runners and an average/bad relic for non heart runners. Value might be too low given hp gain require a special condition acquired over time, looking for your feedbacks
the one glaring critique I have is that gilt-head (Raise your Max HP by 6 for each Key you own and obtain.) seems way too strong, especially for a common. 18 max health is bonkers; in comparison, mango in vanilla is a rare and only gives 14. yes, the 18 is technically conditional, but it's conditional on something that I think everyone is doing every run anyway.