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that can sometimes happen if a player joins during the mission generation process. then there is a mismatch between the expected number of players (before "start" is clicked) and the actual number of players (team planning area). it's a JIP issue when a player joins in the middle of a script executing, unfortunately. the safest bet is to have everyone in the lobby before the mission starts, or have everyone join after the 1st player starts the mission and sets the objectives but before the "start" button is pressed.
HALO mission start has no FOB. are you using any other mods besides CBA and ACE? have you tried resetting the mission settings to default from the main menu before generating the mission?
And there is no FOB. (not sure if that is how it's supposed to be)
be sure that are have ACE properly configured and are not using strange settings or other mods that can intercept or modify hit events. be sure that "revive" is disabled if using ACE medical, or enabled if you are not using ACE medical.
the error is related to the map location not having enough space to spawn vehicles or their respawn location due to the requirement for flat terrain relatively free of obstacles. it shouldn't hurt the mission itself, only some things will not be present at the FOB. this is map-specific by location and happens mostly with custom chosen positions. i've updated the mission a while ago to remove some types of locations as valid mission locations but maybe on some maps a valid location is still too cluttered or not flat enough.
Error in expression <cation < 3) then {
_vehicleRespawnMkr = createMarker [_mkrName, _vehLocation];
_>
Error position: <createMarker [_mkrName, _vehLocation];
_>
Error 0 elements provided, 3 expected
File mpmissions\__cur_mp.fallujah\sunday_system\player_setup\setupPlayersFaction.sqf..., line 605
Is there a discord we could talk about it in real time?
Thanks