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Zgłoś problem z tłumaczeniem
Either way, it's not something this mod does aim to fix.
If you are talking about modded shields, the mod author of those should implement a way to make pawns not use shields when they are wielding an incompatible weapon
Last I played, I was using shields from some Vanilla Expanded mods, and, as far as I remember, those would not be used if a two handed weapon was switched to
https://steamproxy.net/sharedfiles/filedetails/?id=2947023388
Not saying it's impossible to get working somehow, but my attempts didn't work out as desired.
Not really sure why you need to be able to switch weapons on pawns doing such automated things anyway. Set them to ranged if you want them to carry ranged weapons, they will automatically switch to weapons more suited to closer range or melee by Simple-Sidearms-default. If you need more fine control, draft the pawn.
The only situation where I can imagine switching being helpful is if you got a melee-prefering pawn and want to set them to carry a ranged weapon while in guard mode...
I could add an option which patches the "prefered" setting so that it is always "ranged" while drafted or in guard mode.
I'm not sure if that's what you would want, and I'm not sure how else to really implement this from my side. My advise would be to set everyone to "Ranged" as prefered, as I always do, that solves most of such issues in my opinion, especially because pawns will switch to melee when necessary.