Tabletop Simulator

Tabletop Simulator

1,005 ratings
Pokémon: Legends of Sinnoh
139
30
16
17
27
10
29
6
11
18
9
6
10
10
10
4
7
5
5
3
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Type: Game
Complexity: Low Complexity
Number of Players: 2, 3, 4, 5, 6
Play Time: 180+ minutes
File Size
Posted
Updated
5.490 MB
12 Nov, 2021 @ 7:10am
19 Jan, 2023 @ 5:50am
36 Change Notes ( view )

Subscribe to download
Pokémon: Legends of Sinnoh

Description
An open world Pokémon Master Trainer board game created exclusively for Tabletop Simulator.



Welcome trainer to the Sinnoh region of old. This game draws its inspiration from the Pokémon Master Trainer board games and from the announcement of Pokémon Legends: Arceus.

Explore the region to capture and train a team capable of stopping the nefarious plans of Team Galactic!

Players: 2 - 6
Playtime: 1.5 - 2 Hours per Player

Features
  • Open world with 8 different starting locations (each with their own starter Pokémon).
  • Crafting system for creating Poké Balls, stews and other items from Apricorns.
  • Over 350 wild Pokemon that live in specific biomes and climates.
  • Over 200 moves adapted to the game's unique battle mechanics.
  • Novel system for learning new moves by defeating wild Pokémon.
  • Fully functional battle arena and music box to simulate your battles.
  • Both a PvP campaign and a cooperative campaign.

Battle in the arena


Encounter Pokémon around the region


Fly between the villages


Discord Server
Over 2000 members, click here[discord.gg] to join.
  • Find other trainers to play the game with.
  • Ask for help about the rules or any bugs.
  • Give your feedback on the game.
  • Look out for announcements of new versions.

Custom Pokémon

I have shared this PowerPoint utility/guide[1drv.ms] on OneDrive, you can save a copy for editing. Adding custom Pokémon requires some TTS modding experience.
Popular Discussions View All (8)
2
5 Jun, 2023 @ 5:35am
Parts of the game are all over the board and the apricorn bugged, but only for me and my other friend. My friend who created the lobby dont see the bug.
croqut
4
25 Aug, 2022 @ 12:37pm
Solo / nuzlocke
Ozuf
1
29 Nov, 2023 @ 7:28am
Patches on board black.
Mao-V
407 Comments
Lev  [author] 29 Apr @ 5:06am 
@Cpt.Haxray: Thank you for the heads up, I am aware of the G-Mod situation, I'd hope that since this is a non-profit game made for and by Pokémon fans that Nintendo are willing to treat this with more nuance than a blanket ban
Cpt.Haxray 26 Apr @ 12:29am 
Hello!
I would advise making a backup of your mod somewhere other than for the Steam Workshop. Nintendo has been going after several Workshop addons with nintendo Content on various workshops. The Gmod one is particularly famous but they also went after Fraymakers, some TF2 maps, and some SFM addons.
pedrooiq 17 Apr @ 5:08am 
Assa's QOL mod
Pablo iglesias 17 Apr @ 3:55am 
i just saw a video were you can toggle health and iniative tracker but i cannot find how to put it on my game, someone knows how i can activate that?
D3monic Plays 13 Apr @ 1:57pm 
nvmd fixed it by disabling mod cache/mod threading
D3monic Plays 13 Apr @ 1:46pm 
big patches of the board are yellow squares missing their texture, game says it failed to create token from image. My friend says they load fine, it there something I need to fix on my end?
Lev  [author] 5 Apr @ 8:04am 
@openwolfway: You can do yes, if they are holding the corresponding Artifact after capturing them!
openwolfway 4 Apr @ 6:25pm 
Can you get the alternate form of palkia or dialga even though you didn't allow it to get his second phase by using the held item?
Lev  [author] 4 Apr @ 10:55am 
@Pet Mudstone: Quite strange indeed, I do see this every now and again with Tabletop Scripting buttons, could be worth reloading with mod caching turned off to see if that fixes the problem!
Pet Mudstone 3 Apr @ 11:56pm 
Inexplicably, after six or so hours of gameplay one of the battle fatigue dice vanished and the dice roller next to the battle area that had it had every single button start saying "Roll" and caused errors to be created in the text chat. Oddly, each button still properly adjusted the amount of dice and dice color.

See a relevant image here.