Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I do have one thing to report, though, which is that we've had occurrences where the thief would kill the jester but the jester would still get this win. Is this intended? Logically I would expect the thief to steal that win. Or maybe that would make thief too easy since the jester can't fight back?
I was wondering how players should be alerted when there's a Thief in the game.
Because I can't see any message of any kind.
ttt2_thief_announce is set on 1.
Any idea ?
It turned out, that the thieve is usally camps in some corner, as mentioned here.
The thieve waits until the other teams kill each other.
Maybe it is possible to add something like a timer where he has to have someone in his crosshair. Like a contact timer or something like that. So he is forced to look for other players and can't hide for a long period.
Or maybe Detectives can be given/can buy a portable thief tester from the shop that can test if a player is the thief or not. And the portable tester gun would have some kind of cooldown (i.e. 30 seconds). Then the Detective can narrow down who is the Thief and make sure to kill them.
If you've played a few rounds with the Thief and they win too often, please let me know.
I think a potential solution to this problem would be to reveal their identically globally if they go too long without preforming an action. Perhaps this could be something simple like actively damaging/killing other players, or something more unique/role specific, like having to steal items from another player(goes with the Thief theme), which puts them at risk of being discovered.